I’m trying to spawn a number of object flying over the screen from left to right. I’m using the follow code:
public Vector2 o;
public float timeLeft = 1f;
public GameObject irri;
void FixedUpdate ()
{
o = irri.rigidbody2D.velocity;
o.x = -2;
irri.rigidbody2D.velocity = o;
}
IEnumerator Spawn2()
{
while (timeLeft > 0)
{
if (syanMode == 1)
{
Vector3 spawnPosition2 = new Vector3 (2.0f, Random.Range (0, 0.5f), 0.0f);
Instantiate (irri, spawnPosition2, Quaternion.Euler(0.0f, 0.0f, Random.Range(0.0f, 360.0f)));
yield return new WaitForSeconds ( Random.Range (0.1f, 0.5f));
}
}
}
I have created an asset that has a rigidbody2d and a sprite, and assigned that to the variable irri in the scene.
as soon as I hit play to test if it works, unity freezes. why is that?