Unity crashes when trying to clear addressables.

I get a “Received signal SIGSEGV” error when i run AddressableAssetSettings.CleanPlayerContent();

In build log the last logged line is “Cleaning old addressables.” which is why i believe there is an issue with the addressables system…
As part of our build pipeline we refresh addressables to ensure they’re up to date when building.

private static void RebuildAddressables()
        {
            UpdateTeamCityProgressStatus.SetProgressStatus("Building Addressables");

            Debug.Log("Cleaning old addressables.");
            AddressableAssetSettings.CleanPlayerContent();

            Debug.Log("Building new addressables.");
            AddressableAssetSettings.BuildPlayerContent();
        }

Anyone else have the same issue?

6473705–726836–Buildlog.zip (413 KB)

Could you put a bug report in for us? That is, if you haven’t already. :slight_smile:

Yesterday another developer figured out it could be a memory error caused when garbage collection ran, so it was a problem in tests and not addressables.

1 Like