Hi,
Unity crashes when updating or installing a version of the PostProcessing package higher than 2.1.2 (2.1.3 and so on). When trying to open again the project, nothing happens because unity closes itself when loading the packages, and I am forced to remove post processing from the json file in order to access the project again. This seems to happen at a certain stage of the update, which I recall being Shaders\FinalPass.
Instead, it works perfectly on version 2.1.2 or less.
This is happening in unity version 2018.3.0 and all the successive ones. Target platform android.
If anyone has a clue to what it could be, lemme know!
Thank you
Anyone know what could be the issue?
The issue happens with any project… 
And no reply yet on github >_<
Hi!
Can you check the editor log? If it crashes, there should be a stack trace.
Updating Packages/com.unity.postprocessing/PostProcessing/Shaders/Builtins/AutoExposure.compute - GUID: 34845e0ca016b7448842e965db5890a5…
done. [Time: 6.607395 ms]
Crash!!!
A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in:
- C:/Users/Master/AppData/Local/Temp/Unity/Editor/Crashes
But the folder is empty.
From windows event viewer all I can see is the exception code : 0xc0000005 and event ID : 1000.
Can you please report a bug?
1 Like
Done, support suggested me to upgrade to LTS release…obviously no improvements. I also removed any trace of unity from the PC and done a fresh install, with same results. I am starting to wonder if it has to do with windows 7.
I’ll continue through support I guess…but something is surely wrong with the packages from 2.1.3 onward, as I have issues only on those.
I am an idiot…updating NVIDIA drivers fixed the issue.
I don’t know why I didn’t think of it as one of the first things to do.