Unity crashes whenever I switch to Android Build. C++ Runtime Library Error.

Every time I try to switch to an Android build, Unity crashes with the following error.

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I’ve already uninstalled Unity and reinstalled it. Didn’t work, I tried repairing all my c++ applications in applications and features, did not work either.

I’m losing my mind here, I’ve looked as much as I could but it seems no one has encountered anything like this before.