Hey, I have a project that requires Oculus. I can’t open it without Unity “quitting unexpectedly” before opening. I found a work around is to delete the Oculus assets and then Unity will open, but when I go to reimport from the asset store Unity crashes and I run into the same issue.
I’ve tried:
importing Oculus onto a different existing project and it crashed as well.
opening in 2018.1.5f1, 2018.2.21f1, 2018.3.9f1, 2019.1.0f2
Switching Player Settings to .NET 4.x then installing Oculus
Yes, it turned out the previous dev already had oculus assets partially set up in the app. If I remember right, I was causing the crash by having imported what was already imported. Once I realized this I just had to restart and find out where they left off.
Hi,
I’m having the same problem and the workaround I founded is not import the AudioPluguinOculusSpatializer.bundle for Macosx. Then the import finishes with no crash but I don’t if it is necessary or not, so amb newbie.
I had the same issue today with 2020 M1 MacBook Pro:
Unity 2019.4.18f1
2020 M1 MacBook Pro
Oculus Integration version 23.1
Unity would just crash while importing and would crash when reopening.
I was able to avoid the crash by deleting the Oculus folder and reimporting the Oculus Integration without the Spatializer folder, but because that caused other issues which made me suspect audio wouldn’t work well.
In the end, I went with Unity’s XR Plug-in management feature under Edit > Project Settings, basically by following the instructions here:
Any news on fixing Oculus integration crashing on play?
Deleting Oculus folder and reinstalling Oculus Integration doesn’t do anything. Version 37 now.