Unity version 3.5.1f2 crashes on startup no matter what project I open. According to the logs it seems to be crashing while loading mono assemblies. Since it crashes on every single project I try I think it has something to do Unity’s state on my computer and not an individual project, but I could be wrong.
Here is the stack trace in the error log:
(0x060C7A7A) c:\buildagent\work\25428dc32c36e71d\mono\mini\aot-runtime.c (1380): mono_aot_get_class_from_name
(0x0604DA2F) c:\buildagent\work\25428dc32c36e71d\mono\metadata\class.c (6591): mono_class_from_name
(0x006EBEE4) c:\buildagent\work\b0bcff80449a48aa\runtime\mono\monomanager.cpp (846): MonoManager::LoadAssemblies
(0x006EDB5A) c:\buildagent\work\b0bcff80449a48aa\runtime\mono\monomanager.cpp (1000): MonoManager::ReloadAssembly
(0x0089F4C8) c:\buildagent\work\b0bcff80449a48aa\editor\src\assetpipeline\monocompilationpipeline.cpp (1290): LoadMonoAssembliesOrRecompile
(0x00B92A1C) c:\buildagent\work\b0bcff80449a48aa\editor\src\application.cpp (526): Application::InitializeProject
(0x00C01099) c:\buildagent\work\b0bcff80449a48aa\editor\platform\windows\wineditormain.cpp (701): WinMain
(0x0718C741) ((module-name not available)): (filename not available): (function-name not available)
(0x01AE55D2) (Unity): (filename not available): g_auedo