Unity crashing when Canvas has an Image in an UIElement

Hello,

I’m getting desperate with this crash, so i’m trying to seek help here. For the last 4-5 days, Unity has been regularly crashing. By disabling elements in my project, I found out that it was the Canvas that made Unity crash. Disabling all the scripts in the scene still makes Unity crash.

More precisely, the Canvas needs to have a Gameobject with an Image inside to crash. At this point, Unity just crashes either almost immediatly, or in a span of 10 minutes, it looks pretty random (and the game doesn’t have to be on play mode).

When I managed to catch the Error, it said it was an Access Violation. Further instigations lead me to the Unity jobs having a problem (by that I mean it is in the stack trace of the error).

I can provide you a copy of the project if you want to try out. To reproduce the bug, just start the game. Unity should crash in the next 10 minutes.

PS : I also can’t send a bug report, it tells me that there is an error reading a file.
PS 2 : Current Unity version is 2019.3.0, but the crash started with version 2019.2.9f.

StackTrace : Screenshot by Lightshot | StackTrace - Pastebin.com

Error message : Screenshot by Lightshot

1 Like

I have the exact same issue when building on Oculus GO, with a canvas containing an Image component!

Just tested in a freshly installed project with a canvas and image component to verify whether or not my setup had anything to do with the issue. But it still crashes; seems like a serious issue that the developers should address urgently.