Unity crashing when trying to open project or create a new one

Hello

I’m new to game development and have recently started to work with Unity. I have multiple test projects and up until a day ago everything worked fine.

Yesterday however when I tried to open one of my projects it made the usual loading screen but then crashed. I tried to open it multiple times but it still crashed. Since then not only have I not been able to open my project, but I am also unable to create a new one because that crashes the Editor as well.

It always crashes around the “initial asset database refresh” part of the loading screen.

These are the things I’ve tried:

  • Updating Unity from 6000.0.40f1 LTS to the newer 6000.0.40f1 LTS (suffers from the same issues)
  • Restarting my PC
  • Updating drivers
  • Updating Windows
  • SFC scan my pc (0 issues found)
  • Removing the older Unity Editor (6000.0.40f1 LTS)
  • Removing the project from the list and adding it back in
  • Deleting other projects to clear up disk space

My System:
Win 10
16GB RAM
Ryzen 7 5700u

I am honestly at the end of my wits and don’t know how to fix this issue…

UNITY CRASHES / FREEZES WHEN I OPEN MY PROJECT

You must isolate if there is something wrong with your Unity installation, something wrong with your project, or perhaps just a corrupted import or asset database.

First, ALWAYS back your project up. Then try deleting the Library/ and Temp/ folders that are within your project, the directories that are peers to the Assets/ and ProjectSettings/ folders.

If that doesn’t work it is time to bisect. Make a new empty project and get Unity to open that. If you cannot then it is time to fix your Unity installation, either by fully reinstalling or verifying it with the hub.

Once you have an empty project open, begin copying over your project. Try the entire thing. If it crashes, try half of the project, then the other half, etc.

As always, if you’re using Windows, another thing to try is to simply reboot the system. This often fixes typical Windows issues related to locked files and locked directories.

Antivirus systems can also cause issues with Unity, so make sure your antivirus is configured correctly.

ISSUES RELATED TO UPGRADING PROJECTS (eg, changing to a higher Unity version)

Upgrading to a later version of Unity is a one-way process. Any project that has been updated should NEVER be reverted to an earlier version of Unity because this is expressly not supported by Unity. Doing so exposes your project to internal inconsistencies and breakage that may actually be impossible to repair.

If you want to upgrade to a newer version of Unity, do not even consider it until you have placed your project fully under proper source control. This goes double or triple for non-LTS (Tech Stream) versions of Unity3D, which can be extremely unstable compared with LTS.

Once you have source-controlled your project then you may attempt a Unity upgrade. Immediately after any attempted upgrade you should try to view as much of your project as possible, with a mind to looking for broken animations or materials or any other scripting errors or runtime issues.

After an upgrade you should ALWAYS build to all targets you contemplate supporting: iOS and Android can be particularly finicky, and of course any third party libraries you use must also “play nice” with the new version of Unity. Since you didn’t write the third party library, it is up to you to vet it against the new version to make sure it still works.

If there are issues in your testing after upgrading Unity, ABANDON the upgrade, revert your project in source control and be back where you were pre-upgrade with the earlier version of Unity.

Obviously the less you test after the upgrade the more chance you will have of an undiscovered critical issue.

This risk of upgrading is entirely on you and must be considered whenever you contemplate a Unity version upgrade.

Do not upgrade “just for fun” or you may become very unhappy.

ISSUES RELATED TO GOING BACK OR UNDOING BREAKING CHANGES TO YOUR WORK

Keep in mind that Unity does NOT back your files up. That’s on YOU.

Use either version control or else make your own backups.

It is unable to create and open a new project at all as described in my detailed post above. Installing the completely new Unity cersion did not fix anything either…
How do I verify the installation? I don’t see an option for that.

Could you open a project, wait till it failed, then post the editor.log here? This may provide more clues.

I bet it’s either some sort of timeout ie tries to access the Internet but fails repeatedly, which means it’s not actually crashing but freezing respectively just taking a long time. Or it can’t access or run certain files, which might point towards a permission issue or an overly aggressive antivirus.

[Licensing::Module] Trying to connect to existing licensing client channel...
[Licensing::IpcConnector] Successfully connected to the License Client on channel: "LicenseClient-Amogus" at "2025-03-17T17:51:23.9272839Z"
[Licensing::Client] Error: Code 10 while verifying Licensing Client signature (process Id: 20156, path: "C:/Program Files/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe")
[Licensing::Module] Error: LicensingClient has failed validation; ignoring
[Licensing::Client] Handshaking with LicensingClient:
  Version:                 1.16.2+bdef8f5
  Session Id:              fbdc19f5cc784b2cb6b350882e7c259f
  Correlation Id:          be710756a7c8d5ccabf36f1ccdc847b8
  External correlation Id: 3209552472051273513
  Machine Id:              GMkH0OACUvTNBmpBuTfSKukHybI=
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-Amogus" (connect: 0.00s, validation: 0.01s, handshake: 0.09s)
[Licensing::IpcConnector] Successfully connected to the License Notification on channel: "LicenseClient-Amogus-notifications" at "2025-03-17T17:51:24.0355116Z"
[Licensing::Client] Successfully updated the access token
[Licensing::Module] Successfully updated the access token uaWaVqQHTb...
[Licensing::Client] Successfully updated license
Built from '6000.0/staging' branch; Version is '6000.0.42f1 (feb9a7235030) revision 16693671'; Using compiler version '193933523'; Build Type 'Release'
OS: 'Windows 10  (10.0.19045) 64bit Professional' Language: 'de' Physical Memory: 15178 MB
[Licensing::Client] Successfully resolved entitlement details
[Licensing::Module] Serial number assigned to: "9072243635409-UnityPersXXXX"
BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0
[Licensing::Client] Successfully resolved entitlement details

COMMAND LINE ARGUMENTS:
E:\Unity\Hub\Editor\6000.0.42f1\Editor\Unity.exe
-createproject
E:\Unity\Projects\Testproject3
-cloneFromTemplate
E:\Unity\Hub\Editor\6000.0.42f1\Editor\Data\Resources\PackageManager\ProjectTemplates\com.unity.template.3d-cross-platform-17.0.11.tgz
-cloudOrganization
9072243569932
-cloudProject
bd728936-7e09-4e54-bc34-556e52915363
-cloudEnvironment
production
-useHub
-hubIPC
-hubSessionId
f86c5c15-6105-4a09-946a-220ce10192d8
-accessToken
uaWaVqQHTbh1nDrnH6gtLsJEzRzvbIdvMGOFHqx-yH8008f
E:/Unity/Projects/Testproject3
[UnityMemory] Configuration Parameters - Can be set up in boot.config
    "memorysetup-bucket-allocator-granularity=16"
    "memorysetup-bucket-allocator-bucket-count=8"
    "memorysetup-bucket-allocator-block-size=33554432"
    "memorysetup-bucket-allocator-block-count=8"
    "memorysetup-main-allocator-block-size=16777216"
    "memorysetup-thread-allocator-block-size=16777216"
    "memorysetup-gfx-main-allocator-block-size=16777216"
    "memorysetup-gfx-thread-allocator-block-size=16777216"
    "memorysetup-cache-allocator-block-size=4194304"
    "memorysetup-typetree-allocator-block-size=2097152"
    "memorysetup-profiler-bucket-allocator-granularity=16"
    "memorysetup-profiler-bucket-allocator-bucket-count=8"
    "memorysetup-profiler-bucket-allocator-block-size=33554432"
    "memorysetup-profiler-bucket-allocator-block-count=8"
    "memorysetup-profiler-allocator-block-size=16777216"
    "memorysetup-profiler-editor-allocator-block-size=1048576"
    "memorysetup-temp-allocator-size-main=16777216"
    "memorysetup-job-temp-allocator-block-size=2097152"
    "memorysetup-job-temp-allocator-block-size-background=1048576"
    "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
    "memorysetup-allocator-temp-initial-block-size-main=262144"
    "memorysetup-allocator-temp-initial-block-size-worker=262144"
    "memorysetup-temp-allocator-size-background-worker=32768"
    "memorysetup-temp-allocator-size-job-worker=262144"
    "memorysetup-temp-allocator-size-preload-manager=33554432"
    "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
    "memorysetup-temp-allocator-size-audio-worker=65536"
    "memorysetup-temp-allocator-size-cloud-worker=32768"
    "memorysetup-temp-allocator-size-gi-baking-worker=262144"
    "memorysetup-temp-allocator-size-gi-baking-worker=262144"
    "memorysetup-temp-allocator-size-gi-baking-worker=262144"
    "memorysetup-temp-allocator-size-gi-baking-worker=262144"
    "memorysetup-temp-allocator-size-gi-baking-worker=262144"
    "memorysetup-temp-allocator-size-gfx=262144"
Player connection [53968]  Target information:

Player connection [53968]  * "[IP] 169.254.184.229 [Port] 55504 [Flags] 2 [Guid] 3987741795 [EditorId] 3987741795 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-I5AUN7S) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" 

Player connection [53968]  * "[IP] 172.26.112.1 [Port] 55504 [Flags] 2 [Guid] 3987741795 [EditorId] 3987741795 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-I5AUN7S) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" 

Player connection [53968]  * "[IP] 192.168.56.1 [Port] 55504 [Flags] 2 [Guid] 3987741795 [EditorId] 3987741795 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-I5AUN7S) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" 

Player connection [53968]  * "[IP] 192.168.29.1 [Port] 55504 [Flags] 2 [Guid] 3987741795 [EditorId] 3987741795 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-I5AUN7S) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" 

Player connection [53968]  * "[IP] 192.168.233.1 [Port] 55504 [Flags] 2 [Guid] 3987741795 [EditorId] 3987741795 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-I5AUN7S) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" 

Player connection [53968]  * "[IP] 192.168.1.152 [Port] 55504 [Flags] 2 [Guid] 3987741795 [EditorId] 3987741795 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-I5AUN7S) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" 

Player connection [53968] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [53968] Host joined alternative multi-casting on [225.0.0.222:34997]...
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Library Redirect Path: Library/
[Package Manager] Connected to IPC stream "Upm-14012" after 0.0 seconds.
e[31merrore[39m:   Error: Cannot connect to 'packages.unity.com' (error code: EACCES). Verify your environment firewall policies allow connection to this host name. If your system is behind a proxy, verify your proxy environment variables (HTTP_PROXY and HTTPS_PROXY) are properly set.
e[31merrore[39m:   Error: Cannot connect to 'packages.unity.com' (error code: EACCES). Verify your environment firewall policies allow connection to this host name. If your system is behind a proxy, verify your proxy environment variables (HTTP_PROXY and HTTPS_PROXY) are properly set.
e[31merrore[39m:   Error: Cannot connect to 'packages.unity.com' (error code: EACCES). Verify your environment firewall policies allow connection to this host name. If your system is behind a proxy, verify your proxy environment variables (HTTP_PROXY and HTTPS_PROXY) are properly set.
e[31merrore[39m:   Error: Cannot connect to 'packages.unity.com' (error code: EACCES). Verify your environment firewall policies allow connection to this host name. If your system is behind a proxy, verify your proxy environment variables (HTTP_PROXY and HTTPS_PROXY) are properly set.
e[31merrore[39m:   Error: Cannot connect to 'packages.unity.com' (error code: EACCES). Verify your environment firewall policies allow connection to this host name. If your system is behind a proxy, verify your proxy environment variables (HTTP_PROXY and HTTPS_PROXY) are properly set.
e[31merrore[39m:   Error: Cannot connect to 'packages.unity.com' (error code: EACCES). Verify your environment firewall policies allow connection to this host name. If your system is behind a proxy, verify your proxy environment variables (HTTP_PROXY and HTTPS_PROXY) are properly set.
e[31merrore[39m:   Error: Cannot connect to 'packages.unity.com' (error code: EACCES). Verify your environment firewall policies allow connection to this host name. If your system is behind a proxy, verify your proxy environment variables (HTTP_PROXY and HTTPS_PROXY) are properly set.
e[31merrore[39m:   Error: Cannot connect to 'packages.unity.com' (error code: EACCES). Verify your environment firewall policies allow connection to this host name. If your system is behind a proxy, verify your proxy environment variables (HTTP_PROXY and HTTPS_PROXY) are properly set.
e[31merrore[39m:   Error: Cannot connect to 'packages.unity.com' (error code: EACCES). Verify your environment firewall policies allow connection to this host name. If your system is behind a proxy, verify your proxy environment variables (HTTP_PROXY and HTTPS_PROXY) are properly set.
e[31merrore[39m:   Error: Cannot connect to 'packages.unity.com' (error code: EACCES). Verify your environment firewall policies allow connection to this host name. If your system is behind a proxy, verify your proxy environment variables (HTTP_PROXY and HTTPS_PROXY) are properly set.
e[31merrore[39m:   Error: Cannot connect to 'packages.unity.com' (error code: EACCES). Verify your environment firewall policies allow connection to this host name. If your system is behind a proxy, verify your proxy environment variables (HTTP_PROXY and HTTPS_PROXY) are properly set.
e[31merrore[39m:   Error: Cannot connect to 'packages.unity.com' (error code: EACCES). Verify your environment firewall policies allow connection to this host name. If your system is behind a proxy, verify your proxy environment variables (HTTP_PROXY and HTTPS_PROXY) are properly set.
e[31merrore[39m:   Error: Cannot connect to 'packages.unity.com' (error code: EACCES). Verify your environment firewall policies allow connection to this host name. If your system is behind a proxy, verify your proxy environment variables (HTTP_PROXY and HTTPS_PROXY) are properly set.
e[31merrore[39m:   Error: Cannot connect to 'packages.unity.com' (error code: EACCES). Verify your environment firewall policies allow connection to this host name. If your system is behind a proxy, verify your proxy environment variables (HTTP_PROXY and HTTPS_PROXY) are properly set.
e[31merrore[39m:   Error: Cannot connect to 'packages.unity.com' (error code: EACCES). Verify your environment firewall policies allow connection to this host name. If your system is behind a proxy, verify your proxy environment variables (HTTP_PROXY and HTTPS_PROXY) are properly set.
e[31merrore[39m:   Error: Cannot connect to 'packages.unity.com' (error code: EACCES). Verify your environment firewall policies allow connection to this host name. If your system is behind a proxy, verify your proxy environment variables (HTTP_PROXY and HTTPS_PROXY) are properly set.
e[31merrore[39m:   Error: Cannot connect to 'packages.unity.com' (error code: EACCES). Verify your environment firewall policies allow connection to this host name. If your system is behind a proxy, verify your proxy environment variables (HTTP_PROXY and HTTPS_PROXY) are properly set.
e[31merrore[39m:   Error: Cannot connect to 'packages.unity.com' (error code: EACCES). Verify your environment firewall policies allow connection to this host name. If your system is behind a proxy, verify your proxy environment variables (HTTP_PROXY and HTTPS_PROXY) are properly set.
e[31merrore[39m:   Error: Cannot connect to 'packages.unity.com' (error code: EACCES). Verify your environment firewall policies allow connection to this host name. If your system is behind a proxy, verify your proxy environment variables (HTTP_PROXY and HTTPS_PROXY) are properly set.
e[31merrore[39m:   Error: Cannot connect to 'packages.unity.com' (error code: EACCES). Verify your environment firewall policies allow connection to this host name. If your system is behind a proxy, verify your proxy environment variables (HTTP_PROXY and HTTPS_PROXY) are properly set.
e[31merrore[39m:   Error: Cannot connect to 'packages.unity.com' (error code: EACCES). Verify your environment firewall policies allow connection to this host name. If your system is behind a proxy, verify your proxy environment variables (HTTP_PROXY and HTTPS_PROXY) are properly set.
e[31merrore[39m:   Error: Cannot connect to 'packages.unity.com' (error code: EACCES). Verify your environment firewall policies allow connection to this host name. If your system is behind a proxy, verify your proxy environment variables (HTTP_PROXY and HTTPS_PROXY) are properly set.
e[31merrore[39m:   Error: Cannot connect to 'packages.unity.com' (error code: EACCES). Verify your environment firewall policies allow connection to this host name. If your system is behind a proxy, verify your proxy environment variables (HTTP_PROXY and HTTPS_PROXY) are properly set.
[Package Manager] Done resolving packages in 185.25 seconds
[Licensing::Client] Successfully resolved entitlement details
[Package Manager] Lock file was modified
[Package Manager] Registered 56 packages:
  Packages from [https://packages.unity.com]:
    com.unity.ai.navigation@2.0.6 (location: E:\Unity\Projects\Testproject3\Library\PackageCache\com.unity.ai.navigation@c74b2724ed42)
    com.unity.collab-proxy@2.7.1 (location: E:\Unity\Projects\Testproject3\Library\PackageCache\com.unity.collab-proxy@50ac96531b63)
    com.unity.ide.rider@3.0.31 (location: E:\Unity\Projects\Testproject3\Library\PackageCache\com.unity.ide.rider@7921be93db40)
    com.unity.ide.visualstudio@2.0.22 (location: E:\Unity\Projects\Testproject3\Library\PackageCache\com.unity.ide.visualstudio@8140e851d83e)
    com.unity.inputsystem@1.13.1 (location: E:\Unity\Projects\Testproject3\Library\PackageCache\com.unity.inputsystem@e2c83221d2dc)
    com.unity.test-framework@1.4.6 (location: E:\Unity\Projects\Testproject3\Library\PackageCache\com.unity.test-framework@5ac417e07314)
    com.unity.timeline@1.8.7 (location: E:\Unity\Projects\Testproject3\Library\PackageCache\com.unity.timeline@c58b4ee65782)
    com.unity.visualscripting@1.9.5 (location: E:\Unity\Projects\Testproject3\Library\PackageCache\com.unity.visualscripting@1b53f46e931b)
    com.unity.ext.nunit@2.0.5 (location: E:\Unity\Projects\Testproject3\Library\PackageCache\com.unity.ext.nunit@60ef35ffd3cd)
    com.unity.searcher@4.9.3 (location: E:\Unity\Projects\Testproject3\Library\PackageCache\com.unity.searcher@1e17ce91558d)
    com.unity.burst@1.8.19 (location: E:\Unity\Projects\Testproject3\Library\PackageCache\com.unity.burst@7a907cf5a459)
    com.unity.mathematics@1.3.2 (location: E:\Unity\Projects\Testproject3\Library\PackageCache\com.unity.mathematics@8017b507cc74)
    com.unity.collections@2.5.1 (location: E:\Unity\Projects\Testproject3\Library\PackageCache\com.unity.collections@56bff8827a7e)
    com.unity.nuget.mono-cecil@1.11.4 (location: E:\Unity\Projects\Testproject3\Library\PackageCache\com.unity.nuget.mono-cecil@d6f9955a5d5f)
    com.unity.test-framework.performance@3.0.3 (location: E:\Unity\Projects\Testproject3\Library\PackageCache\com.unity.test-framework.performance@fb0dc592af8b)
  Built-in packages:
    com.unity.multiplayer.center@1.0.0 (location: E:\Unity\Projects\Testproject3\Library\PackageCache\com.unity.multiplayer.center@f3fb577b3546)
    com.unity.render-pipelines.universal@17.0.4 (location: E:\Unity\Projects\Testproject3\Library\PackageCache\com.unity.render-pipelines.universal@087c6d6dbb7d)
    com.unity.ugui@2.0.0 (location: E:\Unity\Projects\Testproject3\Library\PackageCache\com.unity.ugui@9496653a3df6)
    com.unity.modules.accessibility@1.0.0 (location: E:\Unity\Hub\Editor\6000.0.42f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.accessibility)
    com.unity.modules.ai@1.0.0 (location: E:\Unity\Hub\Editor\6000.0.42f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.ai)
    com.unity.modules.androidjni@1.0.0 (location: E:\Unity\Hub\Editor\6000.0.42f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.androidjni)
    com.unity.modules.animation@1.0.0 (location: E:\Unity\Hub\Editor\6000.0.42f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.animation)
    com.unity.modules.assetbundle@1.0.0 (location: E:\Unity\Hub\Editor\6000.0.42f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.assetbundle)
    com.unity.modules.audio@1.0.0 (location: E:\Unity\Hub\Editor\6000.0.42f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.audio)
    com.unity.modules.cloth@1.0.0 (location: E:\Unity\Hub\Editor\6000.0.42f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.cloth)
    com.unity.modules.director@1.0.0 (location: E:\Unity\Hub\Editor\6000.0.42f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.director)
    com.unity.modules.imageconversion@1.0.0 (location: E:\Unity\Hub\Editor\6000.0.42f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.imageconversion)
    com.unity.modules.imgui@1.0.0 (location: E:\Unity\Hub\Editor\6000.0.42f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.imgui)
    com.unity.modules.jsonserialize@1.0.0 (location: E:\Unity\Hub\Editor\6000.0.42f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.jsonserialize)
    com.unity.modules.particlesystem@1.0.0 (location: E:\Unity\Hub\Editor\6000.0.42f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.particlesystem)
    com.unity.modules.physics@1.0.0 (location: E:\Unity\Hub\Editor\6000.0.42f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.physics)
    com.unity.modules.physics2d@1.0.0 (location: E:\Unity\Hub\Editor\6000.0.42f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.physics2d)
    com.unity.modules.screencapture@1.0.0 (location: E:\Unity\Hub\Editor\6000.0.42f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.screencapture)
    com.unity.modules.terrain@1.0.0 (location: E:\Unity\Hub\Editor\6000.0.42f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.terrain)
    com.unity.modules.terrainphysics@1.0.0 (location: E:\Unity\Hub\Editor\6000.0.42f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.terrainphysics)
    com.unity.modules.tilemap@1.0.0 (location: E:\Unity\Hub\Editor\6000.0.42f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.tilemap)
    com.unity.modules.ui@1.0.0 (location: E:\Unity\Hub\Editor\6000.0.42f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.ui)
    com.unity.modules.uielements@1.0.0 (location: E:\Unity\Hub\Editor\6000.0.42f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.uielements)
    com.unity.modules.umbra@1.0.0 (location: E:\Unity\Hub\Editor\6000.0.42f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.umbra)
    com.unity.modules.unityanalytics@1.0.0 (location: E:\Unity\Hub\Editor\6000.0.42f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unityanalytics)
    com.unity.modules.unitywebrequest@1.0.0 (location: E:\Unity\Hub\Editor\6000.0.42f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequest)
    com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: E:\Unity\Hub\Editor\6000.0.42f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestassetbundle)
    com.unity.modules.unitywebrequestaudio@1.0.0 (location: E:\Unity\Hub\Editor\6000.0.42f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestaudio)
    com.unity.modules.unitywebrequesttexture@1.0.0 (location: E:\Unity\Hub\Editor\6000.0.42f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequesttexture)
    com.unity.modules.unitywebrequestwww@1.0.0 (location: E:\Unity\Hub\Editor\6000.0.42f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unitywebrequestwww)
    com.unity.modules.vehicles@1.0.0 (location: E:\Unity\Hub\Editor\6000.0.42f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vehicles)
    com.unity.modules.video@1.0.0 (location: E:\Unity\Hub\Editor\6000.0.42f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.video)
    com.unity.modules.vr@1.0.0 (location: E:\Unity\Hub\Editor\6000.0.42f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.vr)
    com.unity.modules.wind@1.0.0 (location: E:\Unity\Hub\Editor\6000.0.42f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.wind)
    com.unity.modules.xr@1.0.0 (location: E:\Unity\Hub\Editor\6000.0.42f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.xr)
    com.unity.modules.subsystems@1.0.0 (location: E:\Unity\Hub\Editor\6000.0.42f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.subsystems)
    com.unity.modules.hierarchycore@1.0.0 (location: E:\Unity\Hub\Editor\6000.0.42f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.hierarchycore)
    com.unity.render-pipelines.core@17.0.4 (location: E:\Unity\Projects\Testproject3\Library\PackageCache\com.unity.render-pipelines.core@1c27dfa04d8a)
    com.unity.shadergraph@17.0.4 (location: E:\Unity\Projects\Testproject3\Library\PackageCache\com.unity.shadergraph@608f316e1f48)
    com.unity.render-pipelines.universal-config@17.0.3 (location: E:\Unity\Projects\Testproject3\Library\PackageCache\com.unity.render-pipelines.universal-config@fa63c96d3e1a)
    com.unity.rendering.light-transport@1.0.1 (location: E:\Unity\Projects\Testproject3\Library\PackageCache\com.unity.rendering.light-transport@307bc27a498f)
[Physics::Module] Selected backend.
[Physics::Module] Name: PhysX
[Physics::Module] Id: 0xf2b8ea05
[Physics::Module] SDK Version: 4.1.2
[Physics::Module] Integration Version: 1.0.0
[Physics::Module] Threading Mode: Multi-Threaded
[Subsystems] No new subsystems found in resolved package list.
Package Manager log level set to [2]
[Package Manager] Done registering packages in 0.23 seconds
Refreshing native plugins compatible for Editor in 48.53 ms, found 1 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 6000.0.42f1 (feb9a7235030)
[Subsystems] Discovering subsystems at path E:/Unity/Hub/Editor/6000.0.42f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path E:/Unity/Projects/Testproject3/Assets
kGfxThreadingModeSplitJobs is not supported on Direct3D 11. Reverting to kGfxThreadingModeThreaded instead.
GfxDevice: creating device client; kGfxThreadingModeThreaded
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: AMD Radeon(TM) Graphics (ID=0x164c)
    Vendor:   ATI
    VRAM:     7589 MB
    Driver:   31.0.21921.1000
[Licensing::Client] Successfully resolved entitlement details
Initialize mono
Mono path[0] = 'E:/Unity/Hub/Editor/6000.0.42f1/Editor/Data/Managed'
Mono path[1] = 'E:/Unity/Hub/Editor/6000.0.42f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'E:/Unity/Hub/Editor/6000.0.42f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56012
Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts
Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts
ImportWorker Server TCP listen port: 0
AcceleratorClientConnectionCallback - disconnected - :0
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: E:/Unity/Hub/Editor/6000.0.42f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.291676 seconds.
- Loaded All Assemblies, in 12.131 seconds
Native extension for WindowsStandalone target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in  0.417 seconds
Domain Reload Profiling: 12549ms
	BeginReloadAssembly (9724ms)
		ExecutionOrderSort (0ms)
		DisableScriptedObjects (0ms)
		BackupInstance (0ms)
		ReleaseScriptingObjects (0ms)
		CreateAndSetChildDomain (1ms)
	RebuildCommonClasses (679ms)
	RebuildNativeTypeToScriptingClass (13ms)
	initialDomainReloadingComplete (363ms)
	LoadAllAssembliesAndSetupDomain (1353ms)
		LoadAssemblies (9727ms)
		RebuildTransferFunctionScriptingTraits (0ms)
		AnalyzeDomain (1346ms)
			TypeCache.Refresh (1343ms)
				TypeCache.ScanAssembly (1017ms)
			BuildScriptInfoCaches (0ms)
			ResolveRequiredComponents (2ms)
	FinalizeReload (418ms)
		ReleaseScriptCaches (0ms)
		RebuildScriptCaches (0ms)
		SetupLoadedEditorAssemblies (379ms)
			LogAssemblyErrors (0ms)
			InitializePlatformSupportModulesInManaged (20ms)
			SetLoadedEditorAssemblies (5ms)
			BeforeProcessingInitializeOnLoad (57ms)
			ProcessInitializeOnLoadAttributes (190ms)
			ProcessInitializeOnLoadMethodAttributes (107ms)
			AfterProcessingInitializeOnLoad (0ms)
			EditorAssembliesLoaded (0ms)
		ExecutionOrderSort2 (0ms)
		AwakeInstancesAfterBackupRestoration (0ms)
e[31merrore[39m:   Error: Cannot connect to 'packages.unity.com' (error code: EACCES). Verify your environment firewall policies allow connection to this host name. If your system is behind a proxy, verify your proxy environment variables (HTTP_PROXY and HTTPS_PROXY) are properly set.
[Licensing::Client] Successfully resolved entitlement details
Application.AssetDatabase Initial Refresh Start
Directory monitor buffer overflow for 'Packages'Next Refresh will do full enumeration.wakeup_pipes_init: connect () failed, error (0)

Crash!!!
SymInit: Symbol-SearchPath: 'E:/Unity/Hub/Editor/6000.0.42f1/Editor/Data/Mono;.;E:\Unity\Projects\Testproject3;E:\Unity\Projects\Testproject3\Library\BurstCache\JIT;E:\Unity\Hub\Editor\6000.0.42f1\Editor;C:\Windows;C:\Windows\system32;', symOptions: 534, UserName: 'Amogus'
OS-Version: 10.0.0
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C:\Windows\System32\KERNEL32.DLL:KERNEL32.DLL (00007FFC1FE50000), size: 794624 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.5438
C:\Windows\System32\KERNELBASE.dll:KERNELBASE.dll (00007FFC1E920000), size: 3141632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.5607
C:\Windows\System32\USER32.dll:USER32.dll (00007FFC20050000), size: 1691648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.4717
C:\Windows\System32\win32u.dll:win32u.dll (00007FFC1F020000), size: 139264 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.5607
C:\Windows\System32\GDI32.dll:GDI32.dll (00007FFC20DB0000), size: 176128 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.4474
C:\Windows\System32\gdi32full.dll:gdi32full.dll (00007FFC1EF00000), size: 1155072 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.5438
C:\Windows\System32\msvcp_win.dll:msvcp_win.dll (00007FFC1EC20000), size: 643072 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.3636
C:\Windows\System32\ucrtbase.dll:ucrtbase.dll (00007FFC1E820000), size: 1048576 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.3636
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C:\Windows\System32\bcrypt.dll:bcrypt.dll (00007FFC1ECC0000), size: 159744 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.5369
C:\Windows\System32\ole32.dll:ole32.dll (00007FFC20B70000), size: 1224704 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.5369
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E:\Unity\Hub\Editor\6000.0.42f1\Editor\libfbxsdk.dll:libfbxsdk.dll (00007FFBE9190000), size: 8019968 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2020.3.7.0
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C:\Windows\SYSTEM32\d3d12.dll:d3d12.dll (00007FFC0FCE0000), size: 151552 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.4355
C:\Windows\SYSTEM32\dwmapi.dll:dwmapi.dll (00007FFC1BD10000), size: 192512 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.4355
C:\Windows\SYSTEM32\dxgi.dll:dxgi.dll (00007FFC1CF60000), size: 1007616 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.5438
C:\Windows\SYSTEM32\HID.DLL:HID.DLL (00007FFC1CC10000), size: 53248 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.3636
C:\Windows\SYSTEM32\IPHLPAPI.DLL:IPHLPAPI.DLL (00007FFC1DA70000), size: 241664 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.3636
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C:\Windows\SYSTEM32\WINMM.dll:WINMM.dll (00007FFC1C0D0000), size: 159744 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.3636
C:\Windows\SYSTEM32\GLU32.dll:GLU32.dll (00007FFC0FCB0000), size: 180224 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.3636
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C:\Windows\SYSTEM32\textinputframework.dll:textinputframework.dll (00007FFC16BC0000), size: 1019904 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.5438
C:\Windows\System32\CoreUIComponents.dll:CoreUIComponents.dll (00007FFC1AFE0000), size: 3518464 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.3636
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C:\Windows\SYSTEM32\ntmarta.dll:ntmarta.dll (00007FFC1D900000), size: 208896 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.3636
C:\Windows\SYSTEM32\wintypes.dll:wintypes.dll (00007FFC1A910000), size: 1404928 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.5369
C:\Windows\system32\explorerframe.dll:explorerframe.dll (00007FFBF7B50000), size: 2457600 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.5438
C:\Windows\system32\d2d1.dll:d2d1.dll (00007FFC1A200000), size: 6029312 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.4355
C:\Windows\SYSTEM32\mfplat.dll:mfplat.dll (00007FFC17F10000), size: 1818624 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.4597
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C:\Windows\SYSTEM32\mfreadwrite.dll:mfreadwrite.dll (00007FFC0AB90000), size: 1114112 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.4957
C:\Windows\SYSTEM32\Mf.dll:Mf.dll (00007FFC18EA0000), size: 544768 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.4717
C:\Windows\SYSTEM32\MFCORE.DLL:MFCORE.DLL (00007FFC186D0000), size: 4780032 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.5607
C:\Windows\SYSTEM32\ksuser.dll:ksuser.dll (00007FFC18610000), size: 36864 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.1
C:\Windows\SYSTEM32\powrprof.dll:powrprof.dll (00007FFC1E530000), size: 307200 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.3636
C:\Windows\SYSTEM32\UMPDC.dll:UMPDC.dll (00007FFC1E510000), size: 73728 (result: 0), SymType: '-deferred-', PDB: ''
C:\Windows\SYSTEM32\CompPkgSup.DLL:CompPkgSup.DLL (00007FFC172D0000), size: 225280 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.4355
C:\Windows\System32\Windows.Media.dll:Windows.Media.dll (00007FFC162B0000), size: 7495680 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.4355
C:\Windows\System32\Windows.StateRepositoryPS.dll:Windows.StateRepositoryPS.dll (00007FFC008C0000), size: 1335296 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.5438
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C:\Windows\System32\twinapi.appcore.dll:twinapi.appcore.dll (00007FFC16CC0000), size: 2109440 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.4597
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C:\Windows\SYSTEM32\AUDIOSES.DLL:AUDIOSES.DLL (00007FFC18210000), size: 1576960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.4355
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========== OUTPUTTING STACK TRACE ==================

0x00007FFC1E95B699 (KERNELBASE) RaiseException
e[31merrore[39m:   Error: Cannot connect to 'packages.unity.com' (error code: EACCES). Verify your environment firewall policies allow connection to this host name. If your system is behind a proxy, verify your proxy environment variables (HTTP_PROXY and HTTPS_PROXY) are properly set.
e[31merrore[39m:   Error: Cannot connect to 'packages.unity.com' (error code: EACCES). Verify your environment firewall policies allow connection to this host name. If your system is behind a proxy, verify your proxy environment variables (HTTP_PROXY and HTTPS_PROXY) are properly set.
0x00007FFBE8000C1C (mono-2.0-bdwgc) [C:\build\output\Unity-Technologies\mono\mono\utils\mono-log-common.c:143] mono_log_write_logfile 
0x00007FFBE7FEC822 (mono-2.0-bdwgc) [C:\build\output\Unity-Technologies\mono\mono\eglib\goutput.c:172] monoeg_g_logv_nofree 
0x00007FFBE7FEC888 (mono-2.0-bdwgc) [C:\build\output\Unity-Technologies\mono\mono\eglib\goutput.c:187] monoeg_g_log 
0x00007FFBE819DBCB (mono-2.0-bdwgc) [C:\build\output\Unity-Technologies\mono\mono\metadata\threadpool-io.c:551] wakeup_pipes_init 
0x00007FFBE819DD9E (mono-2.0-bdwgc) [C:\build\output\Unity-Technologies\mono\mono\metadata\threadpool-io.c:593] initialize 
0x00007FFBE819E1FC (mono-2.0-bdwgc) [C:\build\output\Unity-Technologies\mono\mono\metadata\threadpool-io.c:636] ves_icall_System_IOSelector_Add 
0x00007FFBE80ADF04 (mono-2.0-bdwgc) [C:\build\output\Unity-Technologies\mono\mono\metadata\icall-def.h:475] ves_icall_System_IOSelector_Add_raw 
0x00000298C760DDF9 (Mono JIT Code) (wrapper managed-to-native) System.IOSelector:Add (intptr,System.IOSelectorJob)
0x00000298C760D4EB (Mono JIT Code) System.Net.Sockets.Socket:QueueIOSelectorJob (System.Threading.SemaphoreSlim,intptr,System.IOSelectorJob)
0x00000298C760C9FB (Mono JIT Code) System.Net.Sockets.Socket:AcceptAsync (System.Net.Sockets.SocketAsyncEventArgs)
0x00000298C760C713 (Mono JIT Code) System.Net.EndPointListener:Accept (System.Net.Sockets.Socket,System.Net.Sockets.SocketAsyncEventArgs,System.Net.Sockets.Socket&)
0x00000298C76097A3 (Mono JIT Code) System.Net.EndPointListener:.ctor (System.Net.HttpListener,System.Net.IPAddress,int,bool)
0x00000298A660034B (Mono JIT Code) System.Net.EndPointManager:GetEPListener (string,int,System.Net.HttpListener,bool)
0x00000298A65FA0F3 (Mono JIT Code) System.Net.EndPointManager:AddPrefixInternal (string,System.Net.HttpListener)
0x00000298A65F847B (Mono JIT Code) System.Net.EndPointManager:AddListener (System.Net.HttpListener)
0x00000298A65F81B3 (Mono JIT Code) System.Net.HttpListener:Start ()
0x00000298A65F2CFB (Mono JIT Code) UnityEditor.BuildReportRestService:RunServer ()
0x00000298A65EFAFB (Mono JIT Code) UnityEditor.BuildReportRestService:RunServerWithRetries (int)
0x00000298A65EF873 (Mono JIT Code) UnityEditor.BuildReportRestService:<OnEnable>b__13_0 ()
e[31merrore[39m:   Error: Cannot connect to 'packages.unity.com' (error code: EACCES). Verify your environment firewall policies allow connection to this host name. If your system is behind a proxy, verify your proxy environment variables (HTTP_PROXY and HTTPS_PROXY) are properly set.
0x00000298A65EF7B6 (Mono JIT Code) System.Threading.ThreadHelper:ThreadStart_Context (object)
0x00000298A65EF07E (Mono JIT Code) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x00000298A65EED3B (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
0x00000298A65EEBAB (Mono JIT Code) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
0x00000298A65EE993 (Mono JIT Code) System.Threading.ThreadHelper:ThreadStart ()
0x00000298A65EE7E6 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
e[31merrore[39m:   Error: Cannot connect to 'packages.unity.com' (error code: EACCES). Verify your environment firewall policies allow connection to this host name. If your system is behind a proxy, verify your proxy environment variables (HTTP_PROXY and HTTPS_PROXY) are properly set.
e[31merrore[39m:   Error: Cannot connect to 'packages.unity.com' (error code: EACCES). Verify your environment firewall policies allow connection to this host name. If your system is behind a proxy, verify your proxy environment variables (HTTP_PROXY and HTTPS_PROXY) are properly set.
e[31merrore[39m:   Error: Cannot connect to 'packages.unity.com' (error code: EACCES). Verify your environment firewall policies allow connection to this host name. If your system is behind a proxy, verify your proxy environment variables (HTTP_PROXY and HTTPS_PROXY) are properly set.
0x00007FFBE82168DE (mono-2.0-bdwgc) [C:\build\output\Unity-Technologies\mono\mono\mini\mini-runtime.c:3445] mono_jit_runtime_invoke 
e[31merrore[39m:   Error: Cannot connect to 'packages.unity.com' (error code: EACCES). Verify your environment firewall policies allow connection to this host name. If your system is behind a proxy, verify your proxy environment variables (HTTP_PROXY and HTTPS_PROXY) are properly set.
0x00007FFBE8158404 (mono-2.0-bdwgc) [C:\build\output\Unity-Technologies\mono\mono\metadata\object.c:3068] do_runtime_invoke 
0x00007FFBE815B99A (mono-2.0-bdwgc) [C:\build\output\Unity-Technologies\mono\mono\metadata\object.c:4456] mono_runtime_delegate_try_invoke 
0x00007FFBE818809D (mono-2.0-bdwgc) [C:\build\output\Unity-Technologies\mono\mono\metadata\threads.c:1296] start_wrapper_internal 
0x00007FFBE818825E (mono-2.0-bdwgc) [C:\build\output\Unity-Technologies\mono\mono\metadata\threads.c:1348] start_wrapper 
0x00007FFC1FE67374 (KERNEL32) BaseThreadInitThunk
0x00007FFC2107CC91 (ntdll) RtlUserThreadStart

========== END OF STACKTRACE ===========

A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in:
 * C:/Users/Amogus/AppData/Local/Temp/Unity/Editor/Crashes
e[31merrore[39m:   Error: Cannot connect to 'packages.unity.com' (error code: EACCES). Verify your environment firewall policies allow connection to this host name. If your system is behind a proxy, verify your proxy environment variables (HTTP_PROXY and HTTPS_PROXY) are properly set.
e[31merrore[39m:   Error: Cannot connect to 'packages.unity.com' (error code: EACCES). Verify your environment firewall policies allow connection to this host name. If your system is behind a proxy, verify your proxy environment variables (HTTP_PROXY and HTTPS_PROXY) are properly set.
e[31merrore[39m:   Error: Cannot connect to 'packages.unity.com' (error code: EACCES). Verify your environment firewall policies allow connection to this host name. If your system is behind a proxy, verify your proxy environment variables (HTTP_PROXY and HTTPS_PROXY) are properly set.
e[31merrore[39m:   Error: Cannot connect to 'packages.unity.com' (error code: EACCES). Verify your environment firewall policies allow connection to this host name. If your system is behind a proxy, verify your proxy environment variables (HTTP_PROXY and HTTPS_PROXY) are properly set.
e[31merrore[39m:   Error: Cannot connect to 'packages.unity.com' (error code: EACCES). Verify your environment firewall policies allow connection to this host name. If your system is behind a proxy, verify your proxy environment variables (HTTP_PROXY and HTTPS_PROXY) are properly set.
e[31merrore[39m:   Error: Cannot connect to 'packages.unity.com' (error code: EACCES). Verify your environment firewall policies allow connection to this host name. If your system is behind a proxy, verify your proxy environment variables (HTTP_PROXY and HTTPS_PROXY) are properly set.
e[31merrore[39m:   Error: Cannot connect to 'packages.unity.com' (error code: EACCES). Verify your environment firewall policies allow connection to this host name. If your system is behind a proxy, verify your proxy environment variables (HTTP_PROXY and HTTPS_PROXY) are properly set.
e[31merrore[39m:   Error: Cannot connect to 'packages.unity.com' (error code: EACCES). Verify your environment firewall policies allow connection to this host name. If your system is behind a proxy, verify your proxy environment variables (HTTP_PROXY and HTTPS_PROXY) are properly set.
e[31merrore[39m:   Error: Cannot connect to 'packages.unity.com' (error code: EACCES). Verify your environment firewall policies allow connection to this host name. If your system is behind a proxy, verify your proxy environment variables (HTTP_PROXY and HTTPS_PROXY) are properly set.
e[31merrore[39m:   Error: Cannot connect to 'packages.unity.com' (error code: EACCES). Verify your environment firewall policies allow connection to this host name. If your system is behind a proxy, verify your proxy environment variables (HTTP_PROXY and HTTPS_PROXY) are properly set.
e[31merrore[39m:   Error: Cannot connect to 'packages.unity.com' (error code: EACCES). Verify your environment firewall policies allow connection to this host name. If your system is behind a proxy, verify your proxy environment variables (HTTP_PROXY and HTTPS_PROXY) are properly set.
e[31merrore[39m:   Error: Cannot connect to 'packages.unity.com' (error code: EACCES). Verify your environment firewall policies allow connection to this host name. If your system is behind a proxy, verify your proxy environment variables (HTTP_PROXY and HTTPS_PROXY) are properly set.
e[31merrore[39m:   Error: Cannot connect to 'packages.unity.com' (error code: EACCES). Verify your environment firewall policies allow connection to this host name. If your system is behind a proxy, verify your proxy environment variables (HTTP_PROXY and HTTPS_PROXY) are properly set.
e[31merrore[39m:   Error: Cannot connect to 'packages.unity.com' (error code: EACCES). Verify your environment firewall policies allow connection to this host name. If your system is behind a proxy, verify your proxy environment variables (HTTP_PROXY and HTTPS_PROXY) are properly set.
e[31merrore[39m:   Error: Cannot connect to 'packages.unity.com' (error code: EACCES). Verify your environment firewall policies allow connection to this host name. If your system is behind a proxy, verify your proxy environment variables (HTTP_PROXY and HTTPS_PROXY) are properly set.

I found the problem. Seems like unitypackagemanager.exe and some other unity process got blocked by my firewall.

Very strange behavior imho to not show that as a simple error message. Something like “Couldn’t reach unity servers” or something.

I was going crazy because usually my firewall gives me a notification when a process tries to access the internet but it did not this time and just blocked it…

Are you running a firewall just for yourself, on your local machine? You could as well drop that because Windows has a firewall built-in which provides all the security features of a firewall.

3rd party firewalls are just a different GUI doing effectively the very same thing (rule-based traffic blocking to/from ports). But on top they try to be “clever” blocking/allowing individual executables which really serves no purpose other than trying to “show off”. Because they don’t know or care whether the executable has been replaced with a compromised one. Effectively they just want you to administer something that you can’t possibly assess yourself for the sole purpose of making you feel “safe” and in control. It’s pure eyewashing.

I am not aware of the Windows firewall being able to block new programs per default and ask for permission. :thinking:

It actually does serve a purpose: Block unauthorized access to the internet for new programs. E.g When windows decided to give the photo app the functionality of uploading your pics to the cloud without asking the user first. My firewall blocked it and it was done. Same thing with everything else. If I don’t know what it is and if it doesn’t break anything for a program, it doesn’t need internet access. Simple opsec really.

I don’t really know if this is true for most of the firewalls but mine compares the executable to the previous hash of an executable in order to verify if it is still the same.

when i try to make a new project then BOOM! it just crash and say loading faild
since i just installed means i am new!