Unity Crashing while offline

Unity’s crashing/closing upon pressing the play button (2019.2.14f1) when offline. It works fine when connected though… Any insight on how to work around this problem?

I’m having a similar issue, trying to test the behavior of our game when playfab is not available and pushing play in the editor causes unity to crash, in my case I think I can just simulate the issue and force a failure via code instead but this is pretty inconvenient.

It sounds like it’s related to how whatever online connectivity you’re making use of is the problem. Also, General Discussion is not a support forum.

Hi,
I had the same issue with 2019.2.14 and 15. Upgrading to the last version of Unity (2019.2.18) makes it work !