Unity Crooked Textures

Hi again, So, something weird happened when I imported a house from Maya to Unity, It seems like some of the textures are kind of, crooked. The strange part is that some, and not all sides of the house seems to be affected of this. I used “Automatic Mapping” in Maya and then tweaked the textures with the “UV-Texture Editor”. Thank you for helping!

Well, this is most likely a messed up UV map, so it has to be fixed in Maya / outside of Unity. There’s nothing you can do inside Unity.