var x = Input.GetAxis("Horizontal") * Time.deltaTime * 150.0f;
var z = Input.GetAxis("Vertical") * Time.deltaTime * 3.0f;
transform.Rotate(0, x, 0);
transform.Translate(0, 0, z);
I imported the Unity Cross-platform Input package
Added the Single Joystick control to my scene with the Input axes “Horizontal” and “Vertical”
Enabled Mobile Input
Works perfectly with WASD but the Joystick isn’t moving the player
Am I missing something?