Unity CrossPlatform Input and UNet

Hello,

I was wondering if anyone has implemented the UnityCrossPlatfrom Inputs from the asset store into Unet.

I seem the get extreme lag and jitter and im not sure why. I know all the movement is done with forces, could that be the issue?

If forces as a means of movement is not recommended what else can I use for a car controller? I need the car to be able to flip/tossed around by weapons slingshots ect

Thanks so much

I guess you sends commands reliable and sequenced? In this case every packet drop will cause additional lag. I would say try to implement something like delta compression with state sync. Unfortunately, I don’t know how is your game designed from network view, what is your time requirements, lag obtained, and what does it mean " extreme lag and jitter"… I mean: if ping between peers is 1 hour, lag will be as minimum 1 hour too :frowning: (kidding)
Without this info is quite difficult to recommend something

Ok looks like this might not be a networking problem after all. Running in single player I get the same issue. Ive broken something bad. Thanks for the reply

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