I was using a script on a tutorial 1 and I am getting this error:
Assets/Scripts/MultiplayerManager.cs(11,15): error CS1519: Unexpected symbol `private’ in class, struct, or interface member declaration
This is my script -
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class MultiplayerManager : MonoBehaviour
{
public static MultiplayerManager instance;
public string PlayerName
private string MatchName = "";
private string MatchPassword = "";
private int MatchMaxUsers = 32;
public List<MPPlayer> PlayerList = new List<MPPlayer>();
void Start()
{
instance = this;
}
public void StartServer(string servername, string serverpassword, int maxusers)
{
MatchName = servername;
MatchPassword = serverpassword;
MatchMaxUsers = maxusers;
Network.InitializeServer(MatchMaxUsers, 2550, false);
Network.InitializeSecurity();
}
void OnServerInitialized()
{
Server_PlayerJoinRequest("", Network.player);
}
void OnConnectedToServer()
{
networkView.RPC("Server_PlayerJoinRequest()", RPCMode.Server, "", Network.player );
}
void OnPlayerDisconnected(NetworkPlayer id)
{
networkView.RPC("Client_RemovePlayer()", RPCMode.All, id);
}
[RPC]
void Server_PlayerJoinRequest(string Playername, NetworkPlayer view)
{
networkView.RPC("Client_AddPlayerToList()", RPCMode.All, Playername, view);
}
[RPC]
void Client_AddPlayerToList(string Playername, NetworkPlayer view)
{
MPPlayer tempplayer = new MPPlayer();
tempplayer.PlayerName = Playername;
tempplayer.PlayerNetwork = view;
PlayerList.Add(tempplayer);
}
[RPC]
void Client_RemovePlayer(NetworkPlayer view)
{
MPPlayer temppl = null;
foreach(MPPlayer pl in PlayerList)
{
if(pl.PlayerNetwork = view)
{
temppl = pl;
}
}
if(temppl != null)
{
PlayerList.Remove(temppl);
}
}
}
public class MPPlayer
{
public string PlayerName = "";
public NetworkPlayer PlayerNetwork;
}