Unity CS1519 Error

I was using a script on a tutorial 1 and I am getting this error:

Assets/Scripts/MultiplayerManager.cs(11,15): error CS1519: Unexpected symbol `private’ in class, struct, or interface member declaration

This is my script -

using UnityEngine;
using System.Collections;
using System.Collections.Generic;


public class MultiplayerManager : MonoBehaviour 
{	
	public static MultiplayerManager instance;
	
	public string PlayerName
	private string MatchName = "";
	private string MatchPassword = "";
	private int MatchMaxUsers = 32;
	
	public List<MPPlayer> PlayerList = new List<MPPlayer>();
	
	
	void Start()
	{
		instance = this;
	}

	public void StartServer(string servername, string serverpassword, int maxusers)
	{
		MatchName = servername;
		MatchPassword = serverpassword;
		MatchMaxUsers = maxusers;
		Network.InitializeServer(MatchMaxUsers, 2550, false);
		Network.InitializeSecurity();
	}

	void OnServerInitialized()
	{
		Server_PlayerJoinRequest("", Network.player);
	
	}
	
	void OnConnectedToServer()
	{
		networkView.RPC("Server_PlayerJoinRequest()", RPCMode.Server, "", Network.player );
		
	}

	void OnPlayerDisconnected(NetworkPlayer id)
	{	
		networkView.RPC("Client_RemovePlayer()", RPCMode.All, id);
	}
	
	[RPC]
	void Server_PlayerJoinRequest(string Playername, NetworkPlayer view)
	{
		networkView.RPC("Client_AddPlayerToList()", RPCMode.All, Playername, view);	
	}

	[RPC]
	void Client_AddPlayerToList(string Playername, NetworkPlayer view)
	{
		MPPlayer tempplayer = new MPPlayer();
		tempplayer.PlayerName = Playername;
		tempplayer.PlayerNetwork = view;
		PlayerList.Add(tempplayer);
	}

	[RPC]
	void Client_RemovePlayer(NetworkPlayer view)
	{
		MPPlayer temppl = null;
		
		foreach(MPPlayer pl in PlayerList)
		{
			if(pl.PlayerNetwork = view)
			{
				temppl = pl;
				
			}	
		}	
		if(temppl != null)
		{
			PlayerList.Remove(temppl);
		}	
	}
}

public class MPPlayer
{
	public string PlayerName = "";
	public NetworkPlayer PlayerNetwork;
	
}

In other words: missing “;” at the end of line 10.

C’mon, that was easy.