Argh i know its a newbie question but i’m getting an error
Assets/MenuManager.cs(12,12): error CS1519: Unexpected symbol 'void' in class, struct, or interface member declaration
can someone help? here’s the code if you need it… `using UnityEngine;
using System.Collections;
public class MenuManager : MonoBehaviour
{
public string CurrentMenu;
public string MatchName = "";
public string MatchPassword = "";
public int MatchMaxPlayers = 32,
void Start()
{
CurrentMenu = "Main";
}
void OnGUI()
{
if (CurrentMenu == "Main")
Menu_Main();
if (CurrentMenu == "Lobby")
Menu_Lobby();
if (CurrentMenu == "Host")
Menu_HostGame();
}
public void NavigateTo(string nextmenu)
{
CurrentMenu = nextmenu;
}
private void Menu_Main()
{
if (GUI.Button (new Rect (10, 10, 200, 50), "Host Game"))
{
NavigateTo("Host");
}
}
private void Menu_HostGame()
{
//Buttons Host Game
if (GUI.Button (new Rect (10, 10, 200, 50), "Back"))
{
NavigateTo("Main");
}
if (GUI.Button (new Rect (10, 60, 200, 50), "Start Server"))
{
}
GUI.Label(new Rect (220, 10, 130, 30), "Match Name");
MatchName = GUI.TextField(new Rect(400, 10, 200, 30), MatchName);
GUI.Label(new Rect (220, 50, 130, 30), "Match Password");
MatchPassword = GUI.PasswordField(new Rect(400, 50, 200, 30), MatchPassword, '*');
GUI.Label(new Rect (220, 90, 130, 30), "Match Max Players");
GUI.Label(new Rect (400, 90, 200, 30), MatchMaxPlayers.ToString ());
MatchMaxPlayers = Mathf.Clamp(MatchMaxPlayers, 8, 32);
if (GUI.Button(new Rect (425, 90, 25, 30), "+"))
MatchMaxPlayers += 2;
if (GUI.Button(new Rect(450, 90, 25, 30), "-"))
MatchMaxPlayers -= 2;
}
private void Menu_Lobby()
{
}
}`