Unity CS1519 Error

Argh i know its a newbie question but i’m getting an error

Assets/MenuManager.cs(12,12): error CS1519: Unexpected symbol 'void' in class, struct, or interface member declaration

can someone help? here’s the code if you need it… `using UnityEngine;
using System.Collections;

public class MenuManager : MonoBehaviour
{
public string CurrentMenu;

public string MatchName = "";
public string MatchPassword = "";
public int MatchMaxPlayers = 32,

void Start()
{
	CurrentMenu = "Main";
}

void OnGUI()	
{
	if (CurrentMenu == "Main")
		Menu_Main();
	if (CurrentMenu == "Lobby")
		Menu_Lobby();
	if (CurrentMenu == "Host")
		Menu_HostGame();
}

public void NavigateTo(string nextmenu)
{
	CurrentMenu = nextmenu;
}

private void Menu_Main()
{
	if (GUI.Button (new Rect (10, 10, 200, 50), "Host Game")) 
	{
		NavigateTo("Host");
	}
}

private void Menu_HostGame()
{
	//Buttons Host Game
	if (GUI.Button (new Rect (10, 10, 200, 50), "Back")) 
	{
		NavigateTo("Main");
	}

	if (GUI.Button (new Rect (10, 60, 200, 50), "Start Server")) 
	{
	
	}

	GUI.Label(new Rect (220, 10, 130, 30), "Match Name");
	MatchName = GUI.TextField(new Rect(400, 10, 200, 30), MatchName);

	GUI.Label(new Rect (220, 50, 130, 30), "Match Password");
	MatchPassword = GUI.PasswordField(new Rect(400, 50, 200, 30), MatchPassword, '*');

	GUI.Label(new Rect (220, 90, 130, 30), "Match Max Players");
	GUI.Label(new Rect (400, 90, 200, 30), MatchMaxPlayers.ToString ());
	MatchMaxPlayers = Mathf.Clamp(MatchMaxPlayers, 8, 32);

	if (GUI.Button(new Rect (425, 90, 25, 30), "+"))
		MatchMaxPlayers += 2;
	if (GUI.Button(new Rect(450, 90, 25, 30), "-"))
		MatchMaxPlayers -= 2;
}

private void Menu_Lobby()
{
	
}

}`

On line three you have put a comma instead of a semicolon. This makes it so it does not recognize the next set of code, therefore the void was unexpected for the compiler.

Change this:

public int MatchMaxPlayers = 32,

To this:

public int MatchMaxPlayers = 32;