Hello!
I would have a question related to Unity’s ‘RenderSettings.ambientMode’. After I set it to ‘UnityEngine.Rendering.AmbientMode.Custom’ where exactly does it grabs it’s ambient data from? Is it ‘RenderSettings.customReflection’? Since I’ve tried that with multiple values and the scene looks exactly the same.
Example with custom cubemap1: (overlybright table)
Example with custom cubemap2: (overlybright table yet again)
How it should look: (beautifully lit table)
Docs for ‘UnityEngine.Rendering.AmbientMode.Custom’: “Ambient lighting is defined by a custom cubemap.” And what is that cubemap? Where is it stored, if I may?
I need this in order to make the scene’s look still use the smart enlighten stuff, but make the ambient independent of the current skybox but still use a skybox.
I am needing this in order to give my artist a lot more control over art and how the ambient influences the scene.









