Hey guys, kinda new here
I would like to ask for an opinion. Im trying to create a dialogue system via C# for game I’m working on. Since there is gonna be LOTS of text that appears in different points in the game from the NPCs I thought of mapping and using a database of some sort to store all that data. I read that Unity doesn’t exactly support database functionality by default so I’ll be extending that.
I would like to hear if there is a better alternative to databases to store all that data (I think XML would be pure overkill for so much text).
Also I may be aiming for Android release so SQL may be a bit heavy. Should I try SQLite ?
Looking forward to your answers!