Hello, I am working with Unity Free since 3 months.
Using:
- Win7 x64, with hotfix “Windows6.1-KB976038-x64.msu” installed
- Unity 3.3.0f4
- MonoDevelop 2.4.2
- C# scripts only
If I want to debug, like it is described here
it works fine, when I set breakpoints in several update methods of my running game objects.
But for some reason I can not debug my startup sequence, which is really annoying.
If I set a breakpoint to an Awake() or Start() method of a gameobject, that is initally in the scene and press Play in the Unity Editor, the breakpoint will never hit, and the Unity Editor hangs.
In this case
- the unity editor window does not respond to any user input
- it is not written “Not Responding” in the top of the editor
- the Play button is pressed
- Scene window did not switch to Game window as usual
- Taskmanager says 0% CPU load
- MonoDevelop responds normally
Now, if I click on Stop Debugging in MonoDevelop, nothing happens but the stop button gets gray. No way to get the game running except killing the “Unity.exe *32” task with the Taskmanager, remove my Awake()-breakpoint and press Debug/Play again.
Any idea what I can do to debug my startup sequence?
Any further information needed?
Thanks a lot.