Unity Dedicated Server : Problems with Player Count

Hey Guys!
I’m working on a RPG/Survival crossover game which will have 16-64 players per server.
I’ll give players the ability to use a server file to host their on servers.
That’s the starting point for the servers, nothing special, it’s like in any other survival game.

But here comes the problem:
I’m not using any kind of matchmaking, but still Unity caps the player limit of my servers.
Is there any way to increase that amount?
I’ll buy Unity Plus in a later state, but still 200 slots are too less.
And I’ cant afford 100$ per month and by no means for nothing.

Thaks for your help!

Hmm, if you don’t use MM and relay, I do not see any limit with your player number. Could you describe your problem more clean? So far I do not fully understand you:( What does it mean - unity caps limit?

Alex

First, thanks for your fast reply.
Sorry that I wasn’t clear enough.

The actual problem is that Unity compares the player limit per room, set in my Dashboard, with the one I entered in my network Script(This is at least what the Editor tells me)
Since I don’t have any license yet, it’s capped to a maximum of 20.
When I now start a server, my CCU doesn’t increase, but the max player count is still set because the one in the Dashboard is lower.
I could of course start multiple servers with up to 20 players but the limit per server persists.
Maybe this is a bug ?
I don’t know.