I am at a quandry. I have downloaded the third person shooter sample project and unziped it, but bringing it to Unity is a problem.
When I go to 'file > open project" and try to open the project, all I get are a series of folders, each, upon selecting, opens to another folder which is in turn empty, all least that is what the computer says.
On a second note, what default scrip (ei. Java, boo, etc.) are the unity sample projects in? Can two different languages be used in the same game with no trouble and if not, how can I easily convert scripts without rewriting the whole darn thing?
I have a mind to make a game for xbox 360, I have forgotten what script system that is programed in, and was wondering if this is going to be a pain in the buttocks or not.
Are you sure two languages would not cause some glitches or bugs in the xbox game? Are the two languages that similar??
I know next to nothing about computer programming, much less languages. To my ears when I hear ‘language’, I imagine Spanish, English, German, and to me they are not interchangable.
Can you suggest a very simple resource or tutorial for learning how to write and understand JavaScript or C#?
Thank you.
Well, if that’s your analogy to describe your programming knowledge, I would recommend first learning at least some intermediate programming before even beginning to worry about learning the ins and outs of 2 or more languages.
Also, if you are pretty much completely not knowledgeable in programming at all, why are you worrying about engineering a game for the XBox360?
Making any type of game is advanced and difficult, if you know nothing about game programming and you’re going to attempt creating a game for X360, you’re setting yourself up for some real problems. By no means do I wish to discourage you, but you do need to be realistic. You may want to start looking into hiring at least a handful of professional software engineers with experience programming for X360 and with some shipped titles under their belts.
Making a game, as is for all of us, is rooted in two things- passion for gaming, and money. I have one, but not the other- I’ll let you figure out which is which, and that rules out hiring anyone.
I have the time and patience for learning a programing language, and have done other aspects of game making for quite some time, such as 3D modeling and graphic art. It’s just the entire notion of writing in a computer language that I need help on. When it comes to programing, I’m a blank slate.
I would agree with Eric, when it comes to developing on the “big” consoles, you’re going to need a lot more than just some art assets or background experience in this area. I think you should stick with making the game you have in mind for the PC and Mac; make it the best you can. You could more realistically probably release it on Steam and partner up with Valve. Try to make some contacts in the meantime and create your game or a strong demo or proof of concept. Then try to approach some VC’s, investors, publishers, etc. If you game idea is good or has potential, someone with money will have little problem helping to publish your game on X360. For consoles though, keep in mind that there is an expected minimum quality level that is expected, people are looking for professional quality work and a solid game with no bugs. It’s a totally different level than making a simple web player based game with Unity in your free time when you were simply tinkering around. It’s good to have passion, you’ll need it, but you are going to realistically need more than that, a lot more than that. Start with learning to program with UnityScript and work hard on a game for PC/Mac and go from there.
From what you said so far, it seems you have no experience developing a complete game yourself. If you want to enter the IronMan triathlon but you never have run even one mile in your life, you’re setting yourself up for failure. Start small, get knowledgeable, and get good; then work your way up from there bit by bit. Game development is hard…very hard.