Accidently find this blog.
http://unity3d.com/blogs/nf/files/bef3d85e59e5a0c27f3751a7629892cd-72.html
http://unity3d.com/blogs/nf/files/a7aed2239c1813ba5a01322bffd945d6-70.html
Deffered Particle shading in Unity 2.0? Wow!. Yeah i know it’s old, but is it still being developed?
Looks pretty awesome. I wonder if its just normal mapped particles with good blending thrown in?
here’s the paper “download.unity3d.com/blogs/nf/files/page0_blog_entry73_1.pdf” (remove ")
Nice! Thanks for the heads up!