I’ve had this problem for a while now, basically whenever I click an .fbx file, Unity will deselect it. Happened sometime between Unity 5.3 and Unity 5.6. Have tried 5.6.1 and currently on 5.6.2, but I have no idea what’s causing it.
^Example of the issue. I’ve tried searching my project for any AssetPostProcessors that touch meshes, can’t find anything, I used to have KRABL but deleted it, and am out of ideas. Weird how if I rightclick, sometimes it will display the inspector without resetting it until I de-rightclick.
If anyone can help me solve this, I’m happy to throw them a free copy of my Post-Processing asset PRISM (in sig).
Nope. Only in this mega-project. I used to use Krabl/Skele but have removed them. Also nothing I can see in editor logs. Have removed Windows references to .fbx file associations as well. Have no AssetPostProcessors that touch meshes.
Profiled the editor, there’s a massive GC alloc in GetType() (1+MB) when selecting an fbx, but nothing that stands out. No OnSelectionChange. I think I may need to end up duplicating+shotgunning stuff, but that really would be a last resort.