Unity detecting gamepad but not performing actions from gamepad inputs

I have both keyboard bindings and gamepad bindings to perform the same actions, but only the keyboard inputs are causing actions.

The gamepad shows up in the input debugger (and it displays all the correct events), and the binding path [Listen] button in the Input Actions window correctly shows the pressed buttons, but it does not cause any of the appropriate actions to be performed in either the editor or a build of the game.

6550279--741346--upload_2020-11-22_18-33-22.png6550279--741376--upload_2020-11-22_18-39-49.png

(I know the seperate control schemes aren’t the problem because it doesn’t matter which scheme either are in, it’s the same result.)

Never mind, found the problem. Somehow the [Generate C# class] option had been disabled.