i am trying to fire different animations attached on a model, with the same way conditions like
char
char@idle
char@run
but the idle and run animation sequence are not calling up, i tried bake animations in 3d software and also in unity import settings but still didn’t find any result.
looking forward for the solution…
When you say the animations are not calling up, do you mean you are getting an error or just that nothing is happening?
Actually i will say is, nothing happening.
The animations doesn’t come up. And it just stays at the main model without any other animations that are attached to it.
OK, can you post the script you are using to control the animations? I’m not too sure if this is an import problem or a coding problem.
yaa, i found there was a problem with animation setup as per the nodes attributes name change was the cause of the things getting messed up.