Unity does not detect Android Microphone

Hi guys, I set up a new android 2D scene yesterday and it’s working ok for the most part, with the scene showing when I press play on my android device.

However, for some reason it doesn’t detect the android’s microphone as a Microphone device using the code below:

foreach (var device in Microphone.devices)
{

Debug.Log("Name: " + device);
}

It ends up showing the info in the picture I attached, with just my PC mic being detected so I’m expecting “Built in microphone” aswell. Not sure if this is related but in the editor I only ever see the device as “Any android device”. Should I be seeing my specific model here - weird as it shows up under build settings.

Thanks in advance!

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Unity Remote only sends touch input, gyroscope / accelerometer input and camera input to the editor. Microphone input is not sent. You can submit a feature request.

Ah but it’ll work when I build and run eventually?

Yes, it should work.