Hi guys, I set up a new android 2D scene yesterday and it’s working ok for the most part, with the scene showing when I press play on my android device.
However, for some reason it doesn’t detect the android’s microphone as a Microphone device using the code below:
foreach (var device in Microphone.devices)
{
Debug.Log("Name: " + device);
}
It ends up showing the info in the picture I attached, with just my PC mic being detected so I’m expecting “Built in microphone” aswell. Not sure if this is related but in the editor I only ever see the device as “Any android device”. Should I be seeing my specific model here - weird as it shows up under build settings.
Thanks in advance!