Unity Does Not Remove Unused Assets even they're if outside Resources folder

As your last remark there swerves closer to the techniques available for controlling what goes into your build…

Let me suggest also partial scenes additively loaded as being awesome tools. You can load partial scenes that contain anything, and all that goes in the build as long as that scene is part of the build, no muss, no fuss.

And with that I shall leave you with links to some more of my mad ravings about partial scene additive loading.

Additive scenes are one possible solution:

A multi-scene loader thingy:

Other notes on additive scene loading:

Timing of scene loading:

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