I have a loop sound, but every time I import it into Unity3D. It imports the sound with a silent begin and silent end. That makes the sound stop everytime when it plays. Someone have/ had the same problem and knows how to fix this?
Unfortunately it appears Gapless looping is only available for iOS/Android (Which seems really stupid that it’s not for EVERY platform…), so I’d suggest something like Audacity to remove a few milliseconds from the beginning and end of the audio clip.