Hi, i wrote this code, and unity doesnt seem to be running it.For example, nothing is working in the code.
Unity version: 2019.2.f1
Visual Studio version: 2019
--------------------------Code-----------------------------
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.PostProcessing;
using UnityEngine.UI;
public class GraphicsManager : MonoBehaviour
{
public PostProcessingProfile Graphics;
public PostProcessingProfile low;
public PostProcessingProfile medium;
public PostProcessingProfile high;
public PostProcessingProfile ultra;
public PostProcessingBehaviour player;
public Camera Player;
public Slider AmbientOcclusion;
public Text AmbientOcclusionDisp;
public float AO;
public Slider Antialiasing;
public Text AntialiasingDisp;
public float AntiAliasing;
public Slider SSR;
public Text SSRDisp;
public float Ssr;
public Slider DOF;
public Text DOFDisp;
public float DepthOfView;
public Slider MotionBlur;
public Text MotionBlurDisp;
public float MBlur;
public Slider Bloom;
public Text BloomDisp;
public float BloomValue;
public Slider ColourGrading;
public Text ColourGradingDisp;
public float CGrading;
public Slider ChromaticAberration;
public Text ChromaticAberrationDisp;
public float CAberration;
public Slider Vignette;
public Text VignetteDisp;
public float VignetteValue;
public Slider Fog;
public Text FogDisp;
public float FOG;
public GameObject GraphicsMenu;
public bool OnOff;
public void Update()
{
AO = AmbientOcclusion.value;
AmbientOcclusionDisp.text = "" + AO;
Graphics.ambientOcclusion.settings.intensity.Equals(AO);
Ssr = SSR.value;
SSRDisp.text = "" + Ssr;
Graphics.screenSpaceReflection.settings.intensity.Equals(Ssr);
DepthOfView = DOF.value;
DOFDisp.text = "" + DepthOfView;
Graphics.depthOfField.settings.focusDistance.Equals(DepthOfView);
MBlur = MotionBlur.value;
MotionBlurDisp.text = "" + MBlur;
Graphics.motionBlur.settings.frameBlending.Equals(MBlur);
BloomValue = Bloom.value;
BloomDisp.text = "" + BloomValue;
Graphics.bloom.settings.intensity.Equals(BloomValue);
CAberration = ChromaticAberration.value;
ChromaticAberrationDisp.text = "" + CAberration;
Graphics.chromaticAberration.settings.intensity.Equals(CAberration);
VignetteValue = Vignette.value;
VignetteDisp.text = "" + VignetteValue;
Graphics.vignette.settings.intensity.Equals(VignetteValue);
if (Input.GetKeyDown("Esc"))
{
OnOff = !OnOff;
GraphicsMenu.SetActive(OnOff);
}
}
public void Low()
{
Player.GetComponent<PostProcessingBehaviour>().profile = low;
player.GetComponent<PostProcessingProfile>().Equals(low);
}
public void Medium()
{
Player.GetComponent<PostProcessingBehaviour>().Equals(medium);
}
public void High()
{
Player.GetComponent<PostProcessingBehaviour>().Equals(high);
}
public void Ultra()
{
Player.GetComponent<PostProcessingBehaviour>().Equals(ultra);
}
}

