Unity Dopesheet Animation: Stretching keyframes in time.

I am curious is this feature exists in the Unity animation window. In programs like Blender or After effects, by selecting keyframes in a row and holding down ‘alt’ you can stretch your key framed animation over time to create a longer animation.

Does this feature also exist in Unity?

1 Like

I was looking for that one too.

+1 This should be super easy to implement and would be a great benefit. Even better: Implement Nuke’s edit keyframe box.