Has Unity DOTS burst occlusion culling been removed?
Unity resident Drawer does not culling ECS rendermesharray.
Has Unity DOTS burst occlusion culling been removed?
Unity resident Drawer does not culling ECS rendermesharray.
It was removed because it wasn’t performant enough.
Since you also mention GPU Resident Drawer, this discussion may also be insightful for you: GPU Occlusion Culling in Unity 6 doesn't work for Entities
When was it removed? There is a Burst Occlusion Culling Bug fix in DOTS 1.3. Why are they doing a bug fix for a removed feature? I think the two have slightly different purposes. As Burst is used, it may be slower than when using the compute shader, but isn’t it still there?
It was mentioned and removed in the end of 2023