Hey guys its me again ![]()
im finally using dots for my game, i got the balls pawning, now im working with obstacles, i need to rotate them on the Z axys only, I’ve tried almost every type of code i found online, being in the onupdate, changing the transform via quaternion, changing the z value directly, working with aspects, etc…
the problem i am getting is:
that whenever i change the Z axis on the entity (be it via code or in the inspector) it changes the local-to-world scalings aswell…
is this a known bug, or am i doing something wrong?
