Hi
I’ve an object in a blender file that has two material indexes.
But when I import it in unity, it creates 3 material slots (submeshes).
Someone could please explain why this is happing?
Thanks
Hi
I’ve an object in a blender file that has two material indexes.
But when I import it in unity, it creates 3 material slots (submeshes).
Someone could please explain why this is happing?
Thanks
We need more info to know the problem. Try posting the model.