Unity Editor 2020.1.0f1 fails to start stuck at loading

Yesterday I let it ran for 4 hours before killing the task. Logs and screenshot are from today
6212759--682778--upload_2020-8-17_11-40-20.png
No activity in the log

 COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\2020.1.0f1\Editor\Unity.exe
-projectpath
C:/Users/Kevin/Documents/repositories/visionary/Visionary
-useHub
-hubIPC
-cloudEnvironment
production
-hubSessionId
d47ab2a0-e05e-11ea-a854-35134d977264
Successfully changed project path to: C:/Users/Kevin/Documents/repositories/visionary/Visionary
C:/Users/Kevin/Documents/repositories/visionary/Visionary
Using Asset Import Pipeline V2.
[Package Manager] Restoring resolved packages state from cache
[Package Manager] Done checking package constraints in 0.00s seconds
[Package Manager]
Registered 71 packages:
  Packages from [https://packages.unity.com]:
    com.havok.physics@0.3.1-preview (location: C:\Users\Kevin\Documents\repositories\visionary\Visionary\Library\PackageCache\com.havok.physics@0.3.1-preview)
    com.unity.build-report-inspector@0.2.2-preview (location: C:\Users\Kevin\Documents\repositories\visionary\Visionary\Library\PackageCache\com.unity.build-report-inspector@0.2.2-preview)
    com.unity.burst@1.3.4 (location: C:\Users\Kevin\Documents\repositories\visionary\Visionary\Library\PackageCache\com.unity.burst@1.3.4)
    com.unity.collections@0.11.0-preview.17 (location: C:\Users\Kevin\Documents\repositories\visionary\Visionary\Library\PackageCache\com.unity.collections@0.11.0-preview.17)
    com.unity.dots.editor@0.9.0-preview.1 (location: C:\Users\Kevin\Documents\repositories\visionary\Visionary\Library\PackageCache\com.unity.dots.editor@0.9.0-preview.1)
    com.unity.editorcoroutines@1.0.0 (location: C:\Users\Kevin\Documents\repositories\visionary\Visionary\Library\PackageCache\com.unity.editorcoroutines@1.0.0)
    com.unity.ext.nunit@1.0.0 (location: C:\Users\Kevin\Documents\repositories\visionary\Visionary\Library\PackageCache\com.unity.ext.nunit@1.0.0)
    com.unity.ide.rider@1.2.1 (location: C:\Users\Kevin\Documents\repositories\visionary\Visionary\Library\PackageCache\com.unity.ide.rider@1.2.1)
    com.unity.ide.visualstudio@2.0.2 (location: C:\Users\Kevin\Documents\repositories\visionary\Visionary\Library\PackageCache\com.unity.ide.visualstudio@2.0.2)
    com.unity.ide.vscode@1.2.1 (location: C:\Users\Kevin\Documents\repositories\visionary\Visionary\Library\PackageCache\com.unity.ide.vscode@1.2.1)
    com.unity.inputsystem@1.0.0 (location: C:\Users\Kevin\Documents\repositories\visionary\Visionary\Library\PackageCache\com.unity.inputsystem@1.0.0)
    com.unity.memoryprofiler@0.2.5-preview.1 (location: C:\Users\Kevin\Documents\repositories\visionary\Visionary\Library\PackageCache\com.unity.memoryprofiler@0.2.5-preview.1)
    com.unity.performance.profile-analyzer@1.0.3 (location: C:\Users\Kevin\Documents\repositories\visionary\Visionary\Library\PackageCache\com.unity.performance.profile-analyzer@1.0.3)
    com.unity.quicksearch@1.5.4 (location: C:\Users\Kevin\Documents\repositories\visionary\Visionary\Library\PackageCache\com.unity.quicksearch@1.5.4)
    com.unity.render-pipelines.universal@9.0.0-preview.35 (location: C:\Users\Kevin\Documents\repositories\visionary\Visionary\Library\PackageCache\com.unity.render-pipelines.universal@9.0.0-preview.35)
    com.unity.rendering.hybrid@0.7.0-preview.24 (location: C:\Users\Kevin\Documents\repositories\visionary\Visionary\Library\PackageCache\com.unity.rendering.hybrid@0.7.0-preview.24)
    com.unity.scriptablebuildpipeline@1.7.3 (location: C:\Users\Kevin\Documents\repositories\visionary\Visionary\Library\PackageCache\com.unity.scriptablebuildpipeline@1.7.3)
    com.unity.searcher@4.3.1 (location: C:\Users\Kevin\Documents\repositories\visionary\Visionary\Library\PackageCache\com.unity.searcher@4.3.1)
    com.unity.test-framework@1.1.16 (location: C:\Users\Kevin\Documents\repositories\visionary\Visionary\Library\PackageCache\com.unity.test-framework@1.1.16)
    com.unity.test-framework.performance@2.3.1-preview (location: C:\Users\Kevin\Documents\repositories\visionary\Visionary\Library\PackageCache\com.unity.test-framework.performance@2.3.1-preview)
    com.unity.testtools.codecoverage@0.3.1-preview (location: C:\Users\Kevin\Documents\repositories\visionary\Visionary\Library\PackageCache\com.unity.testtools.codecoverage@0.3.1-preview)
    com.unity.textmeshpro@3.0.1 (location: C:\Users\Kevin\Documents\repositories\visionary\Visionary\Library\PackageCache\com.unity.textmeshpro@3.0.1)
    nuget.mono-cecil@0.1.6-preview (location: C:\Users\Kevin\Documents\repositories\visionary\Visionary\Library\PackageCache\nuget.mono-cecil@0.1.6-preview)
    com.unity.settings-manager@1.0.1 (location: C:\Users\Kevin\Documents\repositories\visionary\Visionary\Library\PackageCache\com.unity.settings-manager@1.0.1)
    com.unity.nuget.newtonsoft-json@2.0.0-preview (location: C:\Users\Kevin\Documents\repositories\visionary\Visionary\Library\PackageCache\com.unity.nuget.newtonsoft-json@2.0.0-preview)
    com.unity.entities@0.13.0-preview.24 (location: C:\Users\Kevin\Documents\repositories\visionary\Visionary\Library\PackageCache\com.unity.entities@0.13.0-preview.24)
    com.unity.render-pipelines.core@9.0.0-preview.38 (location: C:\Users\Kevin\Documents\repositories\visionary\Visionary\Library\PackageCache\com.unity.render-pipelines.core@9.0.0-preview.38)
    com.unity.shadergraph@9.0.0-preview.34 (location: C:\Users\Kevin\Documents\repositories\visionary\Visionary\Library\PackageCache\com.unity.shadergraph@9.0.0-preview.34)
    com.unity.properties@1.3.1-preview (location: C:\Users\Kevin\Documents\repositories\visionary\Visionary\Library\PackageCache\com.unity.properties@1.3.1-preview)
    com.unity.serialization@1.3.1-preview (location: C:\Users\Kevin\Documents\repositories\visionary\Visionary\Library\PackageCache\com.unity.serialization@1.3.1-preview)
    com.unity.properties.ui@1.3.1-preview (location: C:\Users\Kevin\Documents\repositories\visionary\Visionary\Library\PackageCache\com.unity.properties.ui@1.3.1-preview)
    com.unity.jobs@0.4.0-preview.18 (location: C:\Users\Kevin\Documents\repositories\visionary\Visionary\Library\PackageCache\com.unity.jobs@0.4.0-preview.18)
    com.unity.mathematics@1.2.1 (location: C:\Users\Kevin\Documents\repositories\visionary\Visionary\Library\PackageCache\com.unity.mathematics@1.2.1)
    com.unity.physics@0.4.1-preview (location: C:\Users\Kevin\Documents\repositories\visionary\Visionary\Library\PackageCache\com.unity.physics@0.4.1-preview)
    com.unity.platforms@0.6.0-preview.1 (location: C:\Users\Kevin\Documents\repositories\visionary\Visionary\Library\PackageCache\com.unity.platforms@0.6.0-preview.1)
  Built-in packages:
    com.unity.2d.sprite@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.1.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.sprite)
    com.unity.2d.tilemap@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.1.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.2d.tilemap)
    com.unity.ugui@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.1.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui)
    com.unity.modules.ai@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.1.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.ai)
    com.unity.modules.androidjni@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.1.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.androidjni)
    com.unity.modules.animation@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.1.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.animation)
    com.unity.modules.assetbundle@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.1.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.assetbundle)
    com.unity.modules.audio@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.1.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.audio)
    com.unity.modules.cloth@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.1.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.cloth)
    com.unity.modules.director@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.1.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.director)
    com.unity.modules.imageconversion@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.1.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.imageconversion)
    com.unity.modules.imgui@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.1.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.imgui)
    com.unity.modules.jsonserialize@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.1.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.jsonserialize)
    com.unity.modules.particlesystem@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.1.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.particlesystem)
    com.unity.modules.physics@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.1.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.physics)
    com.unity.modules.physics2d@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.1.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.physics2d)
    com.unity.modules.screencapture@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.1.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.screencapture)
    com.unity.modules.terrain@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.1.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.terrain)
    com.unity.modules.terrainphysics@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.1.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.terrainphysics)
    com.unity.modules.tilemap@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.1.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.tilemap)
    com.unity.modules.ui@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.1.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.ui)
    com.unity.modules.uielements@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.1.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.uielements)
    com.unity.modules.umbra@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.1.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.umbra)
    com.unity.modules.unityanalytics@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.1.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.modules.unityanalytics)
    com.unity.modules.unitywebrequest@1.0.0 (location: C:\Program Files\Unity\Hub\Editor\2020.1.0f1\Editor\Data\Resources\P[Subsystems] No new subsystems found in resolved package list.
[Package Manager] Done registering packages in 0.07s seconds
Refreshing native plugins compatible for Editor in 182.06 ms, found 5 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
IsTimeToCheckForNewEditor: Update time 1597655094 current 1597656772
Initialize engine version: 2020.1.0f1 (2ab9c4179772)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2020.1.0f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Users/Kevin/Documents/repositories/visionary/Visionary/Assets
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1070 with Max-Q Design (ID=0x1ba1)
    Vendor:   
    VRAM:     8081 MB
    Driver:   27.21.14.5167
WARNING: Shader Unsupported: 'Universal Render Pipeline/Lit' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
Shader 'Universal Render Pipeline/Particles/Lit': fallback shader 'Universal Render Pipeline/Particles/SimpleLit' not found
WARNING: Shader Unsupported: 'Universal Render Pipeline/Baked Lit' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Universal Render Pipeline/Simple Lit' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2020.1.0f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2020.1.0f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/2020.1.0f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56336
ImportWorker Server TCP listen port: 51331
AcceleratorClientConnectionCallback - disconnected - :0
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.002182 seconds.
Native extension for WindowsStandalone target not found
Refreshing native plugins compatible for Editor in 155.93 ms, found 5 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Mono: successfully reloaded assembly
- Completed reload, in  1.234 seconds
Registering precompiled user dll's ...
Registered in 0.316203 seconds.
Platform modules already initialized, skipping
Validating Project structure ... 0.098094 seconds.
Shader import version has changed; will reimport all shaders...
Upgrading shader files ...0.121124 seconds.
A meta data file (.meta) exists but its asset 'Assets/Plugins/crosstales/FileBrowser/3rd party/PlayMaker.unitypackage' can't be found. When moving or deleting files outside of Unity, please ensure that the corresponding .meta file is moved or deleted along with it.
(Filename: C:\buildslave\unity\build\Modules/AssetDatabase/Editor/V2/FilteredFileIterationState.cpp Line: 98)

A meta data file (.meta) exists but its asset 'Assets/Plugins/Doozy/Engine/Nody/Resources' can't be found. When moving or deleting files outside of Unity, please ensure that the corresponding .meta file is moved or deleted along with it.
(Filename: C:\buildslave\unity\build\Modules/AssetDatabase/Editor/V2/FilteredFileIterationState.cpp Line: 98)

A meta data file (.meta) exists but its asset 'Assets/Plugins/EnhancedScroller v2/Tutorials/01 - Quick Start Tutorial.unitypackage' can't be found. When moving or deleting files outside of Unity, please ensure that the corresponding .meta file is moved or deleted along with it.
(Filename: C:\buildslave\unity\build\Modules/AssetDatabase/Editor/V2/FilteredFileIterationState.cpp Line: 98)

A meta data file (.meta) exists but its asset 'Assets/Plugins/Modern UI Pack' can't be found. When moving or deleting files outside of Unity, please ensure that the corresponding .meta file is moved or deleted along with it.
(Filename: C:\buildslave\unity\build\Modules/AssetDatabase/Editor/V2/FilteredFileIterationState.cpp Line: 98)

A meta data file (.meta) exists but its asset 'Assets/Plugins/RainbowAssets/!Core/Source/RainbowCore.src.unitypackage' can't be found. When moving or deleting files outside of Unity, please ensure that the corresponding .meta file is moved or deleted along with it.
(Filename: C:\buildslave\unity\build\Modules/AssetDatabase/Editor/V2/FilteredFileIterationState.cpp Line: 98)

A meta data file (.meta) exists but its asset 'Assets/Plugins/RainbowAssets/RainbowFolders/Editor/Source/RainbowFolders.src.unitypackage' can't be found. When moving or deleting files outside of Unity, please ensure that the corresponding .meta file is moved or deleted along with it.
(Filename: C:\buildslave\unity\build\Modules/AssetDatabase/Editor/V2/FilteredFileIterationState.cpp Line: 98)

A meta data file (.meta) exists but its asset 'Assets/Plugins/UltimateCleanGUIPack' can't be found. When moving or deleting files outside of Unity, please ensure that the corresponding .meta file is moved or deleted along with it.
(Filename: C:\buildslave\unity\build\Modules/AssetDatabase/Editor/V2/FilteredFileIterationState.cpp Line: 98)

A meta data file (.meta) exists but its asset 'Assets/Scripts/Frameworks/Extensions/DotsBuilder' can't be found. When moving or deleting files outside of Unity, please ensure that the corresponding .meta file is moved or deleted along with it.
(Filename: C:\buildslave\unity\build\Modules/AssetDatabase/Editor/V2/FilteredFileIterationState.cpp Line: 98)

A meta data file (.meta) exists but its asset 'Assets/Scripts/Frameworks/Extensions/PathMapping' can't be found. When moving or deleting files outside of Unity, please ensure that the corresponding .meta file is moved or deleted along with it.
(Filename: C:\buildslave\unity\build\Modules/AssetDatabase/Editor/V2/FilteredFileIterationState.cpp Line: 98)

A meta data file (.meta) exists but its asset 'Assets/Scripts/Frameworks/Helper' can't be found. When moving or deleting files outside of Unity, please ensure that the corresponding .meta file is moved or deleted along with it.
(Filename: C:\buildslave\unity\build\Modules/AssetDatabase/Editor/V2/FilteredFileIterationState.cpp Line: 98)

A meta data file (.meta) exists but its asset 'Assets/Scripts/Frameworks/OrderedPointCloud/Definitions' can't be found. When moving or deleting files outside of Unity, please ensure that the corresponding .meta file is moved or deleted along with it.
(Filename: C:\buildslave\unity\build\Modules/AssetDatabase/Editor/V2/FilteredFileIterationState.cpp Line: 98)

A meta data file (.meta) exists but its asset 'Assets/StreamingAssets/tmp' can't be found. When moving or deleting files outside of Unity, please ensure that the corresponding .meta file is moved or deleted along with it.
(Filename: C:\buildslave\unity\build\Modules/AssetDatabase/Editor/V2/FilteredFileIterationState.cpp Line: 98)

Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory doesn't match image C:\Users\Kevin\Documents\repositories\visionary\Visionary\Library\PackageCache\com.unity.ext.nunit@1.0.0\net35\unity-custom\nunit.framework.dll
Native extension for WindowsStandalone target not found
Refreshing native plugins compatible for Editor in 2.25 ms, found 5 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.

No activity in the task manager
6212759--682775--upload_2020-8-17_11-37-54.png

1 Like

I had DoozyUI in the project and also saw an infinite cycle of the following log message

Import parameters got modified during import
UnityEditor.AssetDatabase:CreateAsset(Object, String)
Doozy.Editor.Internal.ProcessorsSettings:get_Instance() (at Assets\Plugins\Doozy\Editor\Internal\ProcessorsSettings.cs:26)
Doozy.Editor.Internal.FoldersProcessor:ExecuteProcessor() (at Assets\Plugins\Doozy\Editor\Internal\FoldersProcessor.cs:20)
Doozy.Editor.Internal.FoldersProcessor:.cctor() (at Assets\Plugins\Doozy\Editor\Internal\FoldersProcessor.cs:15)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes(Type[])

I have deleted DoozyUI now but it still does not import.

Update to Unity 2020.1.2f1
6213122--682853--upload_2020-8-17_13-32-26.png
Again hangs with this as the last log message

Start importing Packages/com.unity.modules.screencapture/package.ModuleCompilationTrigger using Guid(cd561f5f687aed43bf280c27a84f79e3) Importer(-1,00000000000000000000000000000000)  -> (target hash: '4505d538eb6ffd751582c4aeb3955089') in 0.001937 seconds
Start importing Packages/com.unity.modules.unitywebrequestwww/package.ModuleCompilationTrigger using Guid(ae87256f29d9c8b50490f4caf75b2c41) Importer(-1,00000000000000000000000000000000)  -> (target hash: 'caced98ee3c48fcd333647495b9ca74f') in 0.001788 seconds
Start importing Packages/com.unity.modules.imgui/package.ModuleCompilationTrigger using Guid(be13c398521e3c1ad21fb9da30ab2ab6) Importer(-1,00000000000000000000000000000000)  -> (target hash: '836b561e7dcfc0e5860d6bddf1553ab5') in 0.001750 seconds
Start importing Packages/com.unity.modules.physics2d/package.ModuleCompilationTrigger using Guid(fe6a6957b37b61417b457a1e0541791d) Importer(-1,00000000000000000000000000000000)  -> (target hash: 'e9723862a35dfec1cad0d369558ff9f5') in 0.001796 seconds
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory doesn't match image C:\Users\Kevin\Documents\repositories\visionary\Visionary\Library\PackageCache\com.unity.ext.nunit@1.0.0\net35\unity-custom\nunit.framework.dll
Native extension for WindowsStandalone target not found
Refreshing native plugins compatible for Editor in 14.42 ms, found 5 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.

I think it has something to do with which platform it tries to launch. The “current” platform seems to be broken. I have explicitly set it to Windows (thats all I develop for, and have ever launched the project in) and after 2 more crashes it opened.

Launched and connected shader compiler UnityShaderCompiler.exe after 0.06 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.06 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.08 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.10 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.08 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.07 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.07 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.07 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.08 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.10 seconds
Shader 'Universal Render Pipeline/Unlit': fallback shader 'Hidden/Universal Render Pipeline/FallbackError' not found
Shader 'Universal Render Pipeline/Lit': fallback shader 'Hidden/Universal Render Pipeline/FallbackError' not found
WARNING: Shader Unsupported: 'Universal Render Pipeline/Lit' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
Shader 'Universal Render Pipeline/Particles/Simple Lit': fallback shader 'Universal Render Pipeline/Particles/Unlit' not found
WARNING: Shader Unsupported: 'Universal Render Pipeline/Baked Lit' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
Shader 'Universal Render Pipeline/Terrain/Lit': fallback shader 'Hidden/Universal Render Pipeline/FallbackError' not found
Shader 'Universal Render Pipeline/Terrain/Lit': dependency 'AddPassShader' shader 'Hidden/Universal Render Pipeline/Terrain/Lit (Add Pass)' not found
Shader 'Universal Render Pipeline/Terrain/Lit': dependency 'BaseMapShader' shader 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)' not found
Shader 'Universal Render Pipeline/Terrain/Lit': dependency 'BaseMapGenShader' shader 'Hidden/Universal Render Pipeline/Terrain/Lit (Basemap Gen)' not found
Shader 'TextMeshPro/Distance Field Overlay': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'Hidden/Universal Render Pipeline/Terrain/Lit (Base Pass)': fallback shader 'Hidden/Universal Render Pipeline/FallbackError' not found
Shader 'Universal Render Pipeline/Simple Lit': fallback shader 'Hidden/Universal Render Pipeline/FallbackError' not found
WARNING: Shader Unsupported: 'Universal Render Pipeline/Simple Lit' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
Shader 'TextMeshPro/Distance Field SSD': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'Universal Render Pipeline/Particles/Lit': fallback shader 'Universal Render Pipeline/Particles/SimpleLit' not found
Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
WARNING: Shader Unsupported: 'Universal Render Pipeline/Autodesk Interactive/Autodesk Interactive' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Shader Graphs/ArnoldStandardSurface' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Shader Graphs/PhysicalMaterial3DsMax' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Universal Render Pipeline/Autodesk Interactive/Autodesk Interactive Masked' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Shader Graphs/PhysicalMaterial3DsMaxTransparent' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Universal Render Pipeline/Autodesk Interactive/Autodesk Interactive Transparent' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader Unsupported: 'Shader Graphs/ArnoldStandardSurfaceTransparent' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
Loading style catalogs (7)
    StyleSheets/Extensions/base/common.uss
    StyleSheets/Northstar/common.uss
    StyleSheets/Extensions/fonts/inter.uss
    StyleSheets/Extensions/base/light.uss
    Packages/com.unity.dots.editor/Editor Default Resources/uss/StyleSheets/Extensions/common.uss
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Initializing Unity extensions:
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Unloading 8509 unused Assets to reduce memory usage. Loaded Objects now: 6371.
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[MODES] Loading mode Default (0) for mode-current-id-Visionary
[LAYOUT] About to load Library/CurrentLayout-default.dwlt, keepMainWindow=False
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<RI> Initializing input.

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WARNING: Shader Unsupported: 'Universal Render Pipeline/Lit' - All passes removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
Shader 'Universal Render Pipeline/Particles/Lit': fallback shader 'Universal Render Pipeline/Particles/SimpleLit' not found
WARNING: Shader Unsupported: 'Universal Render Pipeline/Simple Lit' - All passes removed
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The package cache was invalidated and rebuilt because the following immutable asset(s) were unexpectedly altered:
  Packages/com.unity.physics/Tests/PlayModeTests/HullGeneration/Material.mat

UnityEditor.AssetDatabase:SaveAssets()
UnityEditor.Rendering.Universal.MaterialPostprocessor:SaveAssetsToDisk() (at Library\PackageCache\com.unity.render-pipelines.universal@9.0.0-preview.35\Editor\AssetPostProcessors\MaterialPostprocessor.cs:106)
UnityEditor.Rendering.Universal.<>c:<RegisterUpgraderReimport>b__2_0() (at Library\PackageCache\com.unity.render-pipelines.universal@9.0.0-preview.35\Editor\AssetPostProcessors\MaterialPostprocessor.cs:80)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions()

[C:\buildslave\unity\build\Modules/PackageManager/Editor/PackageManagerImmutableAssets.cpp line 111]
(Filename: Library/PackageCache/com.unity.render-pipelines.universal@9.0.0-preview.35/Editor/AssetPostProcessors/MaterialPostprocessor.cs Line: 106)

[Package Manager] Done resolving packages in 3.03s seconds
[Package Manager] Done checking package constraints in 0.00s seconds
[Package Manager]
Registered 71 packages:
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1 Like

Yes this indeed seemed to be the problem. Always explicitly forcing the platform seems to work.

same issue on 2020.2.0b6 gets stuck for hours on com.unity.modules.ui/package.modulecompilationtrigger

2 Likes

same issue . unity 2019.4.19.

Unity is just garbage

Hey, Unity Team
This bug exists for a long time, and still not fixed, and there is no reaction from your side.

After a lot of tests, I can say that this bug appears from 2020.1.0f1 up to 2020.3.7f1 (2020.1.17.f1 and 2021.1.5f1 unity version runs okay)

To solve this bug I can remove the library folder, but it helps only for the first launch. At the second launch importing is stuck again, and I need to remove the library again. This is very annoying to remove the library folder before every launch.

Unity Team, please, take a look at this bug !!!

@stream_in_space did you already try to specify the platform on before opening the project in the hub?

Yes, that didn’t help.
Meanwhile, I decided to move the project to the Unity 2021 version and fix all new errors… So this not actual for me anymore.

This bug still exists, explicitly declaring the platform did not work for me, stuck on ModuleCompilationTrigger for half an hour now

Also stuck on ModuleCompilationTrigger, deleted library files and nothing. I think it might have something to do with using OpenUPM Scoped Registry, but I´m not sure, but it´s the only different thing about my project… will try to remove all the packages associated with it.

Solved on my machine: I had cmd disabled by administrator, re-enabling it via registry helped.

I fixed this by moving the project folder from a NAS location to my local disk.
Took me an insane amount of trouble to get there, no idea why this fix is not known by Unity staff.

Worked by reinstalling the editor.

com.unity.modules.physics2d/package.ModuleCompilationTrigger I still have this issue with Unity 2021.3.17f1 The file I want open is on my local disk. I have reinstalled My SDK, Unityhub, and editor several times. I also deleted the contents of my library folder. If anyone has found a silver bullet for this issue please tell me.

Same issue is here I have deleted library, Google Play service, external dependency and plugin folder, but still no use. Please unity check. i am struck from last week.

+1
For some reason, the infinite task is activated when I minimize/maximize Unity. This happens when I edit SO with a script.

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