Using Unity 2020.3.4f1 on macOS Big Sur (11.2.3), the editor does not use the dedicated GPU even when explicitly set.
Screenshot attached - notice GPU column is set to “No” for all Unity processes.
This is the same if Unity is in play mode or not.
Using Unity 2020.3.4f1 on macOS Big Sur (11.2.3), the editor does not use the dedicated GPU even when explicitly set.
Screenshot attached - notice GPU column is set to “No” for all Unity processes.
This is the same if Unity is in play mode or not.
I can’t imagine that any of the following would be expected to use the GPU:
They’re just children of the main Unity process.