Unity Editor 2020.3.4f1 not using dedicated GPU

Using Unity 2020.3.4f1 on macOS Big Sur (11.2.3), the editor does not use the dedicated GPU even when explicitly set.

Screenshot attached - notice GPU column is set to “No” for all Unity processes.

This is the same if Unity is in play mode or not.

I can’t imagine that any of the following would be expected to use the GPU:

  • Shader Compiler
  • Package Manager
  • Licensing Client

They’re just children of the main Unity process.