Unity Editor 2022.3.22f1 crashes upon opening new project

  • Connect to Unity Cloud and Use Unity Version Control both deselected

  • 3D (Built-in) project type used

  • Apple MacBook Pro “Core i7” 2.5 15" Mid-2015 ← MJLT2LL/A

  • macOS Sanoma 14.4.1 (23E224) ← I’m using OpenCore Legacy Patcher

  • already tried: rebooting, reinstalling Unity Editor + Unity Hub, deleting:

/Applications/Unity
~/Library/Application Support/Unity
~/Library/Caches/com.unity3d.*
~/Library/Logs/Unity
~/Library/Preferences/Unity
~/Library/Preferences/com.unity3d.*
~/Library/Unity
~/Library/Preferences/com.OverTheEdge.BugReporter.plist
~/Library/Preferences/dk.Otee.*
/Library/Application Support/Unity
/Library/Application Support/PACE Anti-Piracy

and reinstalling… still no dice

9759072–1397610–Editor.log.txt (26.4 KB)

Here’s a video of me running into the error:

In the video, I’m using 2022.3.23f1, not 2022.3.22f1, but the same thing happens for 2022.3.22f1.

Hey bumping this… Any ideas anyone?

Bumping this another time… Any advice?

have a look here
I beleive it is because Opencore legacy patcher does not fully support Metal API

The only way i managed to get unity to load (any version) was to force OpenGL

/Applications/Unity/Hub/Editor/[YourUnityVersion]/Unity.app/Contents/MacOS/Unity -force-glcore
1 Like

Thank you, this worked! But now i get this error:

SetConstantBuffer: The current renderer does not support constant buffers. This call will have no effect. UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)