Unity Editor 5.4 Crashes on TrailRenderer.Clear()

This bug took me a while to figure out.

For me, unity crashes pretty consistently (not always), when I make a trail renderer clear with the Clear() function.

However, it does NOT crash when my screen is small in the editor. It only crashes when I maximize the window or when I play in fullscreen in an EXE build.

Has anyone else experienced this?

For the moment I’ll use alternatives for the trail renderer such as particle effects.

@silverlq Happens to me to, but only when build and run on my iPad. Doesn’t happen in a Mac standalone build, or in the editor.

The trail renderer works just fine, but crashes on Reset.

Looks like a bug then