Unity Editor and Graphics Card/Driver Crashing After Stopping Play Button

version 2018.3.3f1 - while developing/testing the game as normal, after pushing play, playing for a few minutes, then attempting to stop the play button on the editor will result in a crash

The problem popped up since we upgraded to 2018

error log end up saying

d3d11: failed to create buffer (target 0x2 mode 1 size 2184164) [0x8007000E]
d3d11: failed to create buffer (target 0x2 mode 1 size 2184164) [0x8007000E]

over and over again, followed by

d3d11: attempt to lock null buffer
d3d11: attempt to lock null buffer

Basically im pretty sure its a graphics driver/card crash - as the the computer remains on, but both monitors turn off and wont turn back on until i power cycle the computer. Also i let it stay in this state for like 30 minutes and the error log was about a gigabyte large 99% of the size was the above message: d3d11: attempt to lock null buffer

Looks like a memory leak from googling, found this article: d3d11: failed to create buffer

encouraging to force using openGL 4.5 as a workaround - going to try that next but wanted to see if anyone else had a similar issue or a fix, appreciate it!

anyone experiencing something similar or any help with this issue? We are close to shipping the game but obviously cant with such a huge defect/bug

Here is a log with the offending issue

4186039–370372–Editor.txt (459 KB)

I’ve been having the same problems.

Log file has some unrelated errors excised to meet upload limitations. The errors happen at the end. Imagine them repeated for a few thousand times.

We seem to both have OpenVR, SteamVR, Substance plugin. Maybe one of those is the problem. I suspect OpenVR, since it immediately precedes the crash for both of us.

Cheers!

4186927–370540–Editor.txt (3.37 MB)