version 2018.3.3f1 - while developing/testing the game as normal, after pushing play, playing for a few minutes, then attempting to stop the play button on the editor will result in a crash
The problem popped up since we upgraded to 2018
error log end up saying
d3d11: failed to create buffer (target 0x2 mode 1 size 2184164) [0x8007000E]
d3d11: failed to create buffer (target 0x2 mode 1 size 2184164) [0x8007000E]
over and over again, followed by
d3d11: attempt to lock null buffer
d3d11: attempt to lock null buffer
Basically im pretty sure its a graphics driver/card crash - as the the computer remains on, but both monitors turn off and wont turn back on until i power cycle the computer. Also i let it stay in this state for like 30 minutes and the error log was about a gigabyte large 99% of the size was the above message: d3d11: attempt to lock null buffer
Looks like a memory leak from googling, found this article: d3d11: failed to create buffer
encouraging to force using openGL 4.5 as a workaround - going to try that next but wanted to see if anyone else had a similar issue or a fix, appreciate it!