Steps to replicate :
1- create new 3d project
2- import quest integration v 54.0
3- launch oculus software first time it play well but when u stop and enter play mode second time it crash
That’s not really a workaround if you have to use Oculus as the plug in provider (like me). Right now the only workaround if you need to use Oculus as the plug in provider is to crash the editor every 2nd time you enter play mode and then re open your entire project.
Your workaround works for OpenXR but I am using other packages that require me to use Oculus as my XR plugin provider so I have no choice but to use Oculus.
Hi, Im waiting for an update on this for my Quest 2, I dont even have meta feature option in OpenXR options.
Im using OpenXR and latest updates on every software and plugin, also Unity editor is 2022 lts.
Crash happens after I get to the play mode the second time. So I have to restart Editor for every test I do, its very annoying.
tried installing this, doesn’t seem to make a difference unfortunately. Pretty sure I’ve done it right as well, but I did get some warnings saying there was conflicts with OpenXR
disabling ‘enable xr interaction on startup’ seems to work. just need to turn it back on when you test in VR I think but when playing through editor, having this option off does not seem to crash it for me