Unity Editor crash at the end of the build

Hey there,

I’m running into some problems where my project will build successfully, but the Unity editor crashes at the of the build. So I get a build that runs just fine, but I have to start the Unity editor again.

Building the same project on my windows computer doesn’t crash Unity.

OS: 10.12.2
Unity version: 5.5.0f3

Sometimes the build process gets stuck at “Postprocessing Player” and I don’t get an error message.

When I do get an error message it always states this:
Exception Type: EXC_BAD_ACCESS (SIGABRT)
Exception Codes: KERN_INVALID_ADDRESS at 0x000000000000009f
Exception Note: EXC_CORPSE_NOTIFY

Each crash gives a different error definition. Here are some examples:

  • abort() called
    terminating with uncaught exception of type std::length_error: basic_string::_S_create

  • Performing @selector(CompileSceneAutomatic: ) from sender NSMenuItem 0x6000000a4200
    abort() called
    terminating with uncaught exception of type std::length_error: basic_string::_S_create

I added a full crashreport as an attachment.

Does anybody have any thoughts on how to solve this?

2914375–214966–20170109_crashreport_unity.txt (155 KB)

Solved.

I accidentally discovered that a PNG in one of my asset folders caused the crash.
Even selecting it in Unity Editor crashed the program.