I’ve been having an issue recently regarding the editor crashing with a particular project. The project folder is 20GB, so I can’t really attach it to a crash report, however I’ve narrowed down the issue due to the unique circumstances of the crash.
Here is the case number for the crash: Case 889729
I can reproduce the crash 100% in Unity 5.5.1p4 and 5.5.2f1, but building works fine in Unity 5.5.1p3.
Because of that, I can compare editor logs, and it seems to have to do with opening the Temp folder scene.
Here’s the Editor log for the successful build
...
Packing sprites:
- Grouping sprites using the selected SpritePackerPolicy.
- Packing 0 atlases.
- Packing completed.
Opening scene 'Temp/__Backupscenes/0.backup'
Load scene 'Temp/__Backupscenes/0.backup' time: 0.015584 ms
Unloading 4153 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 455.5 MB.
System memory in use after: 455.1 MB.
...
And here is the log for the crash
...
Packing sprites:
- Grouping sprites using the selected SpritePackerPolicy.
- Packing 0 atlases.
- Packing completed.
Crash!!!
SymInit: Symbol-SearchPath: 'C:/Program Files/Unity5.5.2f1/Editor/Data/MonoEmbedRuntime;.;C:\Users\USERNAME\Desktop\Unity Projects\QuiVr;C:\Program Files\Unity5.5.2f1\Editor;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'USERNAME'
OS-Version: 10.0.14393 () 0x300-0x1
...
I was able to build a separate project with the same general setting perfectly fine in 5.5.2f1, and the crash always happens in the same exact spot, so I assume there is something specific to my project.
Any help would be appreciated