I’m trying to use blend shapes in 2018.3.1, and Unity is crashing consistently with the following:
Application Specific Information:
abort() called
Thread 0 Crashed:: tid_307 Dispatch queue: com.apple.main-thread
0 libsystem_kernel.dylib 0x00007fff633f5b66 __pthread_kill + 10
1 libsystem_pthread.dylib 0x00007fff635c0080 pthread_kill + 333
2 libsystem_c.dylib 0x00007fff633511ae abort + 127
3 com.unity3d.UnityEditor5.x 0x0000000101050861 HandleSignal(int, __siginfo*, void*) + 81
4 libmonobdwgc-2.0.dylib 0x0000000145793375 mono_chain_signal + 79
5 libmonobdwgc-2.0.dylib 0x0000000145664e13 mono_sigsegv_signal_handler + 414
6 libsystem_platform.dylib 0x00007fff635b3f5a _sigtramp + 26
7 ??? 000000000000000000 0 + 0
8 com.unity3d.UnityEditor5.x 0x0000000100bb0bf6 SkinnedMeshRenderer::SkinOnGPU(MatrixArrayJobOutput*, bool) + 1302
9 com.unity3d.UnityEditor5.x 0x0000000100bb2b11 SkinnedMeshRenderer::UpdateSkinnedMeshes(SkinnedMeshRenderer::UpdateType, dynamic_array<SkinnedMeshRenderer*, 0ul>&) + 1057
10 com.unity3d.UnityEditor5.x 0x000000010017e949 SkinnedMeshRendererManager::UpdateAllSkinnedMeshes(SkinnedMeshRenderer::UpdateType, dynamic_array<SkinnedMeshRenderer*, 0ul>*) + 297
11 com.unity3d.UnityEditor5.x 0x0000000100bb1929 SkinnedMeshRenderer::InitializeClass()::PostLateUpdateUpdateAllSkinnedMeshesRegistrator::Forward() + 105
I’ve searched for bug reports, and while I did find this, that was supposedly fixed in 2018.1.
Anybody have any idea what could cause this, and how I might work around it?