Unity editor crashes 2019+

My unity seems to crash on startup no matter the version or project (yes even with a blank project.

heres my editor log

[LicensingClient] Error: Code 10 while verifying Licensing Client signature (process Id: 10040, path: "C:/Program Files/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe")
[Licensing::Module] Warning: LicensingClient has failed validation; ignoring
[LicensingClient] Handshaking with LicensingClient (version: 1.10.3+73871ab)
[Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-oDL7PuBMHmFo0PcG0rXVI" (connect: 0.00s, validation: 0.01s, handshake: 0.02s)
Entitlement-based licensing initiated
[Licensing::Module] Successfully updated the access token Rh2QGZS_cnvKs8woBsMciNBRzDWUr29nMJEptyLLFKE012f
[LicensingClient] Licenses updated successfully

LICENSE SYSTEM [2022610 12:45:31] Next license update check is after 2022-06-11T19:45:30


LICENSE SYSTEM [2022610 12:45:31] Current license is already valid and activated. Skipping license activation process (Provided username/password will be ignored).
Built from '2021.3/staging' branch; Version is '2021.3.4f1 (cb45f9cae8b7) revision 13321721'; Using compiler version '192829333'; Build Type 'Release'
OS: 'Windows 10  (10.0.19044) 64bit ProfessionalN' Language: 'en' Physical Memory: 16293 MB
[Licensing::Module] Serial number assigned to: "F4-XGRU-66R4-Q59Z-UA2P-XXXX"
BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0
[Package Manager] Server::Start -- Port 50634 was selected

COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\2021.3.4f1\Editor\Unity.exe
-projectpath
C:\Users\woote\My project
-useHub
-hubIPC
-cloudEnvironment
production
-licensingIpc
LicenseClient-oDL7PuBMHmFo0PcG0rXVI
-hubSessionId
a6d32d70-e8f2-11ec-964f-9d534408bacb
-accessToken
Rh2QGZS_cnvKs8woBsMciNBRzDWUr29nMJEptyLLFKE012f
Successfully changed project path to: C:\Users\woote\My project
C:/Users/woote/My project
[UnityMemory] Configuration Parameters - Can be set up in boot.config
    "memorysetup-bucket-allocator-granularity=16"
    "memorysetup-bucket-allocator-bucket-count=8"
    "memorysetup-bucket-allocator-block-size=33554432"
    "memorysetup-bucket-allocator-block-count=8"
    "memorysetup-main-allocator-block-size=16777216"
    "memorysetup-thread-allocator-block-size=16777216"
    "memorysetup-gfx-main-allocator-block-size=16777216"
    "memorysetup-gfx-thread-allocator-block-size=16777216"
    "memorysetup-cache-allocator-block-size=4194304"
    "memorysetup-typetree-allocator-block-size=2097152"
    "memorysetup-profiler-bucket-allocator-granularity=16"
    "memorysetup-profiler-bucket-allocator-bucket-count=8"
    "memorysetup-profiler-bucket-allocator-block-size=33554432"
    "memorysetup-profiler-bucket-allocator-block-count=8"
    "memorysetup-profiler-allocator-block-size=16777216"
    "memorysetup-profiler-editor-allocator-block-size=1048576"
    "memorysetup-temp-allocator-size-main=16777216"
    "memorysetup-job-temp-allocator-block-size=2097152"
    "memorysetup-job-temp-allocator-block-size-background=1048576"
    "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
    "memorysetup-temp-allocator-size-background-worker=32768"
    "memorysetup-temp-allocator-size-job-worker=262144"
    "memorysetup-temp-allocator-size-preload-manager=33554432"
    "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
    "memorysetup-temp-allocator-size-audio-worker=65536"
    "memorysetup-temp-allocator-size-cloud-worker=32768"
    "memorysetup-temp-allocator-size-gi-baking-worker=262144"
    "memorysetup-temp-allocator-size-gfx=262144"
Initializing Microsoft Media Foundation failed.  It seems that the Microsoft Media Foundation is not installed on this machine or a newer version of Microsoft Media Foundation is required.  To install the necessary libraries please install the Media Feature Pack from https://www.microsoft.com/en-us/search/result.aspx?q=Media+Feature+Pack for your version of Windows.
[Package Manager] Restoring resolved packages state from cache
[Package Manager]
Registered 51 packages:
  Packages from [https://packages.unity.com]:
    com.unity.collab-proxy@1.15.17 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.collab-proxy@1.15.17)
    com.unity.ide.rider@3.0.14 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.ide.rider@3.0.14)
    com.unity.ide.visualstudio@2.0.15 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.ide.visualstudio@2.0.15)
    com.unity.ide.vscode@1.2.5 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.ide.vscode@1.2.5)
    com.unity.test-framework@1.1.31 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.test-framework@1.1.31)
    com.unity.textmeshpro@3.0.6 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.textmeshpro@3.0.6)
    com.unity.timeline@1.6.4 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.timeline@1.6.4)
    com.unity.visualscripting@1.7.8 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.visualscripting@1.7.8)
    com.unity.ext.nunit@1.0.6 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.ext.nunit@1.0.6)
    com.unity.mathematics@1.2.6 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.mathematics@1.2.6)
    com.unity.burst@1.6.5 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.burst@1.6.5)
    com.unity.services.core@1.4.0 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.services.core@1.4.0)
    com.unity.searcher@4.9.1 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.searcher@4.9.1)
    com.unity.nuget.newtonsoft-json@3.0.2 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.nuget.newtonsoft-json@3.0.2)
  Built-in packages:
    com.unity.render-pipelines.universal@12.1.7 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.render-pipelines.universal@12.1.7)
    com.unity.ugui@1.0.0 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.ugui@1.0.0)
    com.unity.modules.ai@1.0.0 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.modules.ai@1.0.0)
    com.unity.modules.androidjni@1.0.0 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.modules.androidjni@1.0.0)
    com.unity.modules.animation@1.0.0 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.modules.animation@1.0.0)
    com.unity.modules.assetbundle@1.0.0 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.modules.assetbundle@1.0.0)
    com.unity.modules.audio@1.0.0 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.modules.audio@1.0.0)
    com.unity.modules.cloth@1.0.0 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.modules.cloth@1.0.0)
    com.unity.modules.director@1.0.0 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.modules.director@1.0.0)
    com.unity.modules.imageconversion@1.0.0 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.modules.imageconversion@1.0.0)
    com.unity.modules.imgui@1.0.0 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.modules.imgui@1.0.0)
    com.unity.modules.jsonserialize@1.0.0 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.modules.jsonserialize@1.0.0)
    com.unity.modules.particlesystem@1.0.0 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.modules.particlesystem@1.0.0)
    com.unity.modules.physics@1.0.0 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.modules.physics@1.0.0)
    com.unity.modules.physics2d@1.0.0 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.modules.physics2d@1.0.0)
    com.unity.modules.screencapture@1.0.0 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.modules.screencapture@1.0.0)
    com.unity.modules.terrain@1.0.0 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.modules.terrain@1.0.0)
    com.unity.modules.terrainphysics@1.0.0 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.modules.terrainphysics@1.0.0)
    com.unity.modules.tilemap@1.0.0 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.modules.tilemap@1.0.0)
    com.unity.modules.ui@1.0.0 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.modules.ui@1.0.0)
    com.unity.modules.uielements@1.0.0 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.modules.uielements@1.0.0)
    com.unity.modules.umbra@1.0.0 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.modules.umbra@1.0.0)
    com.unity.modules.unityanalytics@1.0.0 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.modules.unityanalytics@1.0.0)
    com.unity.modules.unitywebrequest@1.0.0 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.modules.unitywebrequest@1.0.0)
    com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.modules.unitywebrequestassetbundle@1.0.0)
    com.unity.modules.unitywebrequestaudio@1.0.0 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.modules.unitywebrequestaudio@1.0.0)
    com.unity.modules.unitywebrequesttexture@1.0.0 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.modules.unitywebrequesttexture@1.0.0)
    com.unity.modules.unitywebrequestwww@1.0.0 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.modules.unitywebrequestwww@1.0.0)
    com.unity.modules.vehicles@1.0.0 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.modules.vehicles@1.0.0)
    com.unity.modules.video@1.0.0 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.modules.video@1.0.0)
    com.unity.modules.vr@1.0.0 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.modules.vr@1.0.0)
    com.unity.modules.wind@1.0.0 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.modules.wind@1.0.0)
    com.unity.modules.xr@1.0.0 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.modules.xr@1.0.0)
    com.unity.modules.subsystems@1.0.0 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.modules.subsystems@1.0.0)
    com.unity.modules.uielementsnative@1.0.0 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.modules.uielementsnative@1.0.0)
    com.unity.render-pipelines.core@12.1.7 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.render-pipelines.core@12.1.7)
    com.unity.shadergraph@12.1.7 (location: C:\Users\woote\My project\Library\PackageCache\com.unity.shadergraph@12.1.7)

[Subsystems] No new subsystems found in resolved package list.
Package Manager log level set to [2]
[Package Manager] Done registering packages in 0.05s seconds
Refreshing native plugins compatible for Editor in 8.06 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 2021.3.4f1 (cb45f9cae8b7)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2021.3.4f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Users/woote/My project/Assets
GfxDevice: creating device client; threaded=1; jobified=0
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce RTX 2070 SUPER (ID=0x1e84)
    Vendor:   NVIDIA
    VRAM:     8011 MB
    Driver:   30.0.15.1295
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2021.3.4f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2021.3.4f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/2021.3.4f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56824
Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts
Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts
ImportWorker Server TCP listen port: 0
AcceleratorClientConnectionCallback - disconnected - :0
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.3.4f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.3.4f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.007226 seconds.
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Refreshing native plugins compatible for Editor in 2.79 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Mono: successfully reloaded assembly
- Completed reload, in  0.482 seconds
Domain Reload Profiling:
    ReloadAssembly (483ms)
        BeginReloadAssembly (59ms)
            ExecutionOrderSort (0ms)
            DisableScriptedObjects (0ms)
            BackupInstance (0ms)
            ReleaseScriptingObjects (0ms)
            CreateAndSetChildDomain (1ms)
        EndReloadAssembly (323ms)
            LoadAssemblies (57ms)
            RebuildTransferFunctionScriptingTraits (0ms)
            SetupTypeCache (93ms)
            ReleaseScriptCaches (0ms)
            RebuildScriptCaches (23ms)
            SetupLoadedEditorAssemblies (162ms)
                LogAssemblyErrors (0ms)
                InitializePlatformSupportModulesInManaged (8ms)
                SetLoadedEditorAssemblies (0ms)
                RefreshPlugins (3ms)
                BeforeProcessingInitializeOnLoad (1ms)
                ProcessInitializeOnLoadAttributes (113ms)
                ProcessInitializeOnLoadMethodAttributes (37ms)
                AfterProcessingInitializeOnLoad (0ms)
                EditorAssembliesLoaded (0ms)
            ExecutionOrderSort2 (0ms)
            AwakeInstancesAfterBackupRestoration (0ms)
Platform modules already initialized, skipping
Application.AssetDatabase Initial Refresh Start
Initializing Microsoft Media Foundation failed.  It seems that the Microsoft Media Foundation is not installed on this machine or a newer version of Microsoft Media Foundation is required.  To install the necessary libraries please install the Media Feature Pack from https://www.microsoft.com/en-us/search/result.aspx?q=Media+Feature+Pack for your version of Windows.
Registering precompiled user dll's ...
Registered in 0.006954 seconds.
Starting: C:\Program Files\Unity\Hub\Editor\2021.3.4f1\Editor\Data\bee_backend.exe --profile="Library/Bee/backend_profiler0.traceevents" --stdin-canary --dagfile="Library/Bee/1900b0aE.dag" --continue-on-failure ScriptAssemblies
WorkingDir: C:/Users/woote/My project
ExitCode: 0 Duration: 0s104ms
*** Tundra build success (0.07 seconds), 0 items updated, 620 evaluated
AssetDatabase: script compilation time: 0.402994s
Begin MonoManager ReloadAssembly
Symbol file LoadedFromMemory doesn't match image C:\Users\woote\My project\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll
Symbol file LoadedFromMemory doesn't match image C:\Users\woote\My project\Library\PackageCache\com.unity.visualscripting@1.7.8\Editor\VisualScripting.Core\Dependencies\DotNetZip\Unity.VisualScripting.IonicZip.dll
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Refreshing native plugins compatible for Editor in 95.45 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Mono: successfully reloaded assembly
- Completed reload, in  1.410 seconds
Domain Reload Profiling:
    ReloadAssembly (1411ms)
        BeginReloadAssembly (108ms)
            ExecutionOrderSort (0ms)
            DisableScriptedObjects (5ms)
            BackupInstance (0ms)
            ReleaseScriptingObjects (0ms)
            CreateAndSetChildDomain (27ms)
        EndReloadAssembly (1214ms)
            LoadAssemblies (70ms)
            RebuildTransferFunctionScriptingTraits (0ms)
            SetupTypeCache (234ms)
            ReleaseScriptCaches (1ms)
            RebuildScriptCaches (48ms)
            SetupLoadedEditorAssemblies (802ms)
                LogAssemblyErrors (0ms)
                InitializePlatformSupportModulesInManaged (11ms)
                SetLoadedEditorAssemblies (0ms)
                RefreshPlugins (96ms)
                BeforeProcessingInitializeOnLoad (97ms)
                ProcessInitializeOnLoadAttributes (499ms)
                ProcessInitializeOnLoadMethodAttributes (91ms)
                AfterProcessingInitializeOnLoad (7ms)
                EditorAssembliesLoaded (0ms)
            ExecutionOrderSort2 (0ms)
            AwakeInstancesAfterBackupRestoration (7ms)
Platform modules already initialized, skipping
Registering precompiled user dll's ...
Registered in 0.021498 seconds.
Asset Pipeline Refresh: Total: 3.667 seconds - Initiated by InitialRefreshV2(ForceSynchronousImport)
    Summary:
        Imports: total=0 (actual=0, local cache=0, cache server=0)
        Asset DB Process Time: managed=0 ms, native=744 ms
        Asset DB Callback time: managed=54 ms, native=1 ms
        Scripting: domain reloads=1, domain reload time=1526 ms, compile time=404 ms, other=935 ms
        Project Asset Count: scripts=5929, non-scripts=1670
        Asset File Changes: new=0, changed=0, moved=0, deleted=0
        Scan Filter Count: 1
    InvokeBeforeRefreshCallbacks: 1.298ms
    ApplyChangesToAssetFolders: 0.058ms
    Scan: 361.448ms
    OnSourceAssetsModified: 0.001ms
    InitializeImportedAssetsSnapshot: 14.498ms
    GetAllGuidsForCategorization: 1.080ms
    CategorizeAssets: 201.635ms
    ImportOutOfDateAssets: 2934.468ms (2528.104ms without children)
        CompileScripts: 404.283ms
        EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.160ms
        InitializingProgressBar: 0.023ms
        PostProcessAllAssetNotificationsAddChangedAssets: 0.675ms
        OnDemandSchedulerStart: 0.224ms
    ReloadSourceAssets: 1.314ms
    UnloadImportedAssets: 39.590ms
    PostProcessAllAssets: 54.190ms
    GatherAllCurrentPrimaryArtifactRevisions: 0.000ms
    UnloadStreamsBegin: 0.944ms
    LoadedImportedAssetsSnapshotReleaseGCHandles: 2.469ms
    GetLoadedSourceAssetsSnapshot: 1.554ms
    PersistCurrentRevisions: 0.213ms
    UnloadStreamsEnd: 0.037ms
    GenerateScriptTypeHashes: 2.456ms
    Untracked: 106.198ms
Application.AssetDatabase Initial Refresh End
Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds
Scanning for USB devices : 6.289ms
Initializing Unity extensions:
[MODES] ModeService[none].Initialize
[MODES] ModeService[none].LoadModes
[MODES] Loading mode Default (0) for mode-current-id-My project
Unloading 155 Unused Serialized files (Serialized files now loaded: 0)
ProgressiveSceneManager::Cancel()
Loaded scene 'Assets/Scenes/SampleScene.unity'
    Deserialize:            3.176 ms
    Integration:            25.862 ms
    Integration of assets:  1.873 ms
    Thread Wait Time:       0.010 ms
    Total Operation Time:   30.921 ms
Unloading 194 unused Assets / (1.1 MB). Loaded Objects now: 5559.
Memory consumption went from 138.4 MB to 137.4 MB.
Total: 4.419200 ms (FindLiveObjects: 0.492900 ms CreateObjectMapping: 0.156000 ms MarkObjects: 3.281400 ms  DeleteObjects: 0.488200 ms)

[LAYOUT] About to load UserSettings\Layouts\default-2021.dwlt, keepMainWindow=False
<RI> Initialized touch support.

<RI> Initialized touch support.

<RI> Initialized touch support.

<RI> Initialized touch support.

<RI> Initialized touch support.

<RI> Initialized touch support.

[MODES] ModeService[default].InitializeCurrentMode
[MODES] ModeService[default].RaiseModeChanged(default, default)
IsTimeToCheckForNewEditor: Update time 1654889830 current 1654890338
<RI> Initializing input.

XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
<RI> Input initialized.

[Project] Loading completed in 8.589 seconds
    Project init time:                 0.000 seconds
        Template init time:         0.000 seconds
        Package Manager init time:         0.000 seconds
        Asset Database init time:         0.000 seconds
        Global illumination init time:     0.000 seconds
        Assemblies load time:             0.000 seconds
        Unity extensions init time:     0.001 seconds
        Asset Database refresh time:     0.000 seconds
    Scene opening time:             0.000 seconds
Starting new worker id: 0 with log in C:/Users/woote/My project/Logs/AssetImportWorker0.log
Starting new worker id: 1 with log in C:/Users/woote/My project/Logs/AssetImportWorker1.log
EditorUpdateCheck: Failed Cert verify failed: UNITYTLS_X509VERIFY_FLAG_USER_ERROR1
Created GICache directory at C:/Users/woote/AppData/LocalLow/Unity/Caches/GiCache. Took: 0.022s, timestamps: [9.296 - 9.318]
gi::BakeBackendSwitch: switching bake backend from 3 to 1.
Setting up 8 worker threads for Enlighten.
[00:00:01] Builtin Sky manager started.
[00:00:01] Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.25s wallclock)
[Licensing::Module] Successfully updated access token: "Rh2QGZS_"... (expires: 2023-06-10 19:45:39 GMT)
[Licensing::Module] Successfully updated access token: "Rh2QGZS_"... (expires: 2023-06-10 19:45:40 GMT)
Starting cubemap convolution for '' (size 128)
...took 0.054 seconds
ispc_texcomp/kernel.ispc:3208:13: Assertion failed: qep[i * 4 + p] - qep[p] <= 7

Looks like a possible license issue. I suggest opening a support ticket directly with Unity.

“Current license is already valid and activated.” Don’t see how any of that would be an issue seeing as the editor opens just fine and crashes while its loading but thanks.

Doubt thats the issue seeing as it only crashes when anything light baking happens (If you read the end of the log)
It doesn’t crash if light baking is off from the get go but if i bake lights it gets to the end of the bake and then closes almost like im force closing it.

Everytime it crashes my log shows
ispc_texcomp/kernel.ispc:2790:13: Assertion failed: qep[i * 4 + p] - qep[p] <= (1<<bits)/2 - 1
at the very end

edit abit more info:
I was able to bake lighting with both GPU & CPU progressive however with lower settings. anything higher on both makes the editor crash.

System specs are a 2070 Super
16gb of ram
Ryzen 7 3700x

This is not a licensing issue. Looks like this is an assertion in the texture compressor we’re using (GitHub - GameTechDev/ISPCTextureCompressor: ISPC Texture Compressor) and that takes down the whole editor. You might be able to work around it by switching to an alternative texture compressor:

Could you report a bug on this crash so we could fix it, though?

1 Like

Still getting the crash with those settings changed. Was tempted to try using bakery but unsure if that will also crash aswell

How would I go about submitting a bug report?

So is there anything else i can do to maybe get around this or am i just waiting for a reply from the bug report

Can you configure your machine to collect full crash dumps (Collecting User-Mode Dumps - Win32 apps | Microsoft Learn) - use DumpType 2 - zip it up, upload to google drive/onedrive/dropbox and PM me the link? I might be able to identify which asset is causing it.

Sent. Really odd problem I have another pc with different hardware however all of the same projects work on that just fine. This current pc is a fresh install of windows and it still crashes regardless of project or settings

Thanks for the dump. It looks like it crashes when trying to compress the image using AVX2 code, which can be pretty hardware intensive. Since you said this doesn’t happen on another machine, is your machine or RAM overclocked, or set to XMP profile?

You could try switching to the GPU lightmapper to see if that would help. Unfortunately I wasn’t able to find a better workaround as it literally happens as the lightmapper is trying to save data to disk.

My ram is overclocked on the pc that crashes Or I think it is? I’ll double check as for the switching to GPU lightmapper, That also crashes in the same way. No matter what light mapper i use It always ends up crashing at the same point.

The other machine works perfectly fine with:
GTX 1060 8gb
16gb of ram
i7 3820

I really appreciate the help

Try getting rid of the memory overclock and see if that helps.

Just checked I didnt have mem overclocked, Enabled it now to see if it would make any difference and it still crashed.

Memory was set to 2133 and now to 3600 same outcome on both nothing else is overclocked

Has anyone been able to find any fix/solution for this issue? I have the same issue with some of my projects.

Start importing Assets/NatureManufacture Assets/Mountain Environment/Demo Scenes/Standard Mountain Scene/Lightmap-0_comp_light.exr using Guid(d328dfa055126d5408552f6534ea5ec1) Importer(-1,00000000000000000000000000000000) ispc_texcomp/kernel.ispc:3209:13: Assertion failed: -8 <= qep[i * 4 + p] - qep[p]