Unity Editor Crashing on project start - Unity Package Manager error

Here’s my system config:

  • Mac OS Sierra 10.12.6 (Note: I did update to High Sierra earlier, but had the exact same problem and thought it was a compatibility issue with new OS so reverted back to Sierra… But still same issue)
  • Unity 2017.2.0f3

Debug Console:

Crashed Thread: 0 CrBrowserMain Dispatch queue: com.apple.main-thread

Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000008
Exception Note: EXC_CORPSE_NOTIFY

Termination Signal: Segmentation fault: 11
Termination Reason: Namespace SIGNAL, Code 0xb
Terminating Process: exc handler [0]

VM Regions Near 0x8:

__TEXT 0000000100000000-00000001048c3000 [ 72.8M] r-x/rwx SM=COW /Applications/Unity/Unity.app/Contents/MacOS/Unity

Thread 0 Crashed:: CrBrowserMain Dispatch queue: com.apple.main-thread
0 com.unity3d.UnityEditor5.x 0x0000000102460767 PackageManager::PackageAssets::RegisterPackages(std::vector<PackageManager::UpmPackageInfo, std::allocatorPackageManager::UpmPackageInfo > const*) + 103

Editor.log:

[Package Manager] Server::Start – Port 52649 was selected
Launching external process: /Applications/Unity/Unity.app/Contents/Tools/nodejs/bin/node

LICENSE SYSTEM [20171117 10:24:28] No start/stop license dates set

LICENSE SYSTEM [20171117 10:24:28] Next license update check is after 2017-04-22T04:02:27

COMMAND LINE ARGUMENTS:
/Applications/Unity/Unity.app/Contents/MacOS/Unity
[warn] kq_init: detected broken kqueue; not using.: Undefined error: 0
[warn] kq_init: detected broken kqueue; not using.: Undefined error: 0
[warn] kq_init: detected broken kqueue; not using.: Undefined error: 0
[warn] kq_init: detected broken kqueue; not using.: Undefined error: 0
[warn] kq_init: detected broken kqueue; not using.: Undefined error: 0
[warn] kq_init: detected broken kqueue; not using.: Undefined error: 0
2017-11-17 10:24:29.044 Unity Helper[6742:228639] XType: failed to connect - Error Domain=NSCocoaErrorDomain Code=4099 “The connection to service named com.apple.fonts was invalidated.” UserInfo={NSDebugDescription=The connection to service named com.apple.fonts was invalidated.}
2017-11-17 10:24:29.044 Unity Helper[6742:228639] Font server protocol version mismatch (expected:5 got:0), falling back to local fonts
2017-11-17 10:24:29.044 Unity Helper[6742:228639] XType: unable to make a connection to the font daemon!
2017-11-17 10:24:29.044 Unity Helper[6742:228639] registering /System/Library/Fonts/, /System/Library/Fonts/Base/, and /Library/Fonts/* locally
/Users/roder/Pro_BUILD/OProBuild
Loading GUID ↔ Path mappings…0.000195 seconds
Loading Asset Database…0.002263 seconds
Audio: FMOD Profiler initialized on port 54900
AssetDatabase consistency checks…0.017326 seconds
Refreshing native plugins compatible for Editor in 0.02 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.

[Unity Package Manager (Upm)] - Application terminated due to HTTP connection being closed on the other end.

Any ideas as to how to fix this? It looks like an error with UPM… Tried everything I could find in forums thus far with no luck :frowning:

Same. Only that my Unity version is the latest beta right now, 2017.3.0f1. Also dont know if it has anything to do with this but I use FacebookSDK and FirebaseSDK, and have built on iOS and now in the middle of building for android.

Crashed Thread: 0 CrBrowserMain Dispatch queue: com.apple.main-thread

Exception Type: EXC_BAD_ACCESS (SIGABRT)
Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000148
Exception Note: EXC_CORPSE_NOTIFY

VM Regions Near 0x148:

__TEXT 0000000100000000-00000001049e3000 [ 73.9M] r-x/rwx SM=COW 3 [/Applications/Unity/Unity.app/Contents/MacOS/Unity]

Application Specific Information:
abort() called

Build 2013.3.0f3 Package Manager times out, so unable to open any Unity Projects. Reverting to 2017.2.0f3 :frowning:

We have found that some users behind firewalls had the issue. Please check https://unity3d.com/unity/qa/patch-releases/2017.3.0p1 which contains a fix for this issue.

Following is my log File, please help

LICENSE SYSTEM [20171224 2:5:15] Next license update check is after 2017-12-24T17:57:15

LICENSE SYSTEM [20171224 2:5:15] 00330-80000-00000-AA209 != 00330-80000-00000-AA670

Built from ‘2017.3/staging’ branch; Version is ‘2017.3.0f3 (a9f86dcd79df) revision 11139181’; Using compiler version ‘160040219’
OS: ‘Windows 10 (10.0.0) 64bit’ Language: ‘en’ Physical Memory: 8126 MB
BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0
[Package Manager] Server::Start – Port 62185 was selected
Error creating external process ‘E:/unity 2017/Editor/Data/Resources/Upm/upm-win.exe’ : The operation completed successfully.

Error cleaning up external process: The handle is invalid.

[Package Manager] Server::Start – Cannot start server process [path: E:/unity 2017/Editor/Data/Resources/Upm/upm-win.exe]

COMMAND LINE ARGUMENTS:
E:\unity 2017\Editor\Unity.exe
-openfile
E:\Unity games\Big Bluff\Assets\Scenes\gamePlay2p.unity
Opening project via file: E:/Unity games/Big Bluff/Assets/Scenes/gamePlay2p.unity
E:/Unity games/Big Bluff
Loading GUID ↔ Path mappings…0.000183 seconds
Loading Asset Database…0.026287 seconds
Audio: FMOD Profiler initialized on port 54900
AssetDatabase consistency checks…0.077423 seconds
Refreshing native plugins compatible for Editor in 21.15 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
[Package Manager] PackageManager Server::Start – Process restart attempt #2

[Package Manager] Server::Start – Port 62188 was selected
Error creating external process ‘E:/unity 2017/Editor/Data/Resources/Upm/upm-win.exe’ : The operation completed successfully.

(Filename: C:\buildslave\unity\build\Editor/Platform/Windows/ExternalProcess.cpp Line: 143)

Error cleaning up external process: The handle is invalid.

(Filename: C:\buildslave\unity\build\Editor/Platform/Windows/ExternalProcess.cpp Line: 540)

[Package Manager] Server::Start – Cannot start server process [path: E:/unity 2017/Editor/Data/Resources/Upm/upm-win.exe]
[Package Manager] Failed to start Unity Package Manager.

hello guys, i found the solution of this problem. i also faced this “unity package manager error” problem. this problem occurs because of antivirus. My k7 antivirus eat an editor file, when i restore that file from k7’s ‘Quarantine’. the problem was solved. if u face this problem then download the unity again but remember when u install the software plz turn off your antivirus for few minuts.

Try the latest patch release, which has some PackageManager fixes related to this problem.
https://unity3d.com/unity/qa/patch-releases/2017.3.0p1

Same problem in this version

I am facing this same issue right now.

I am still facing this issue with the latest 2017.3.1f1 and 2017.3.0p1

Then it’s another problem. Please open a bug and make sure your editor.log is attached.

I have the same error and here what i did + log:

bash

builder:unity-build-server builder$ /Applications/Unity2017.3.0/Unity.app/Contents/MacOS/Unity -batchmode -quit -projectPath /Users/builder/buildtemp/develop_android -executeMethod build.AndroidBuild.BuildDevelopAndroidGoogle

Segmentation fault: 11

Editor.Log

LICENSE SYSTEM [201838 17:45:39] Next license update check is after 2018-03-09T16:07:28

DisplayProgressbar: Unity license
[Package Manager] Server::Start – Port 62617 was selected
Launching external process: /Applications/Unity2017.3.0/Unity.app/Contents/Resources/Upm/upm-macos

COMMAND LINE ARGUMENTS:
/Applications/Unity2017.3.0/Unity.app/Contents/MacOS/Unity
-batchmode
-quit
-projectPath
/Users/builder/buildtemp/develop_android
-executeMethod
build.AndroidBuild.BuildDevelopAndroidGoogle
Successfully changed project path to: /Users/builder/buildtemp/develop_android
/Users/builder/buildtemp/develop_android
Loading GUID ↔ Path mappings…0.000074 seconds
Loading Asset Database…0.015495 seconds
Audio: FMOD Profiler initialized on port 54900
AssetDatabase consistency checks…Rebuilding GUID cache … 0.001482 seconds.
0.081551 seconds
Refreshing native plugins compatible for Editor in 10.16 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
DisplayProgressbar: Unity Package Manager
[Package Manager] Resolving 4 packages:
[Package Manager] * Package : com.unity.ads@2.0.3
(location: /Users/builder/Library/Unity/cache/packages/packages.unity.com/com.unity.ads@2.0.3)
[Package Manager] * Package : com.unity.analytics@2.0.13
(location: /Users/builder/Library/Unity/cache/packages/packages.unity.com/com.unity.analytics@2.0.13)
[Package Manager] * Package : com.unity.purchasing@0.0.19
(location: /Users/builder/Library/Unity/cache/packages/packages.unity.com/com.unity.purchasing@0.0.19)
[Package Manager] * Package : com.unity.standardevents@1.0.10
(location: /Users/builder/Library/Unity/cache/packages/packages.unity.com/com.unity.standardevents@1.0.10)
[Package Manager] Resolve completed
Initialize engine version: 2017.3.0p4 (25a5860ad58d)
GfxDevice: creating device client; threaded=0
Renderer: Apple Software Renderer
Vendor: Apple Inc.
Version: 4.1 APPLE-14.0.16
GLES: 0
GL_ARB_blend_func_extended GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader5 GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_occlusion_query2 GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_subroutine GL_ARB_shading_language_include GL_ARB_tessellation_shader GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_vertex_attrib_64bit GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB_decode GL_APPLE_client_st
orage GL_APPLE_container_object_shareable GL_APPLE_flush_render GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_texture_range GL_ATI_texture_mirror_once GL_NV_texture_barrier
OPENGL LOG: Creating OpenGL 4.1 graphics device ; Context level <OpenGL 4.1> ; Context handle 293846528

UnityVersion: Unity 2017.3.0p4

I installed the latest version of unity in my windows laptop, it worked fine at first then I switched off my laptop, later that day when I booted my computer and tried to open the unity app it won’t open, the dialog box said there’s an error with the package manager and was cos of a firewall or sth, I followed the path but couldn’t find the Unity Package Manager.exe file, so I unistalled it and downloaded an older version but still gave similar error, I’ve tried everything on forums and I’m starting to think the problem is with my laptop. Please I need an immediate response thanks! 5317425--534912--images.png 5317425--534915--images.jpeg 5317425--534912--images.png 5317425--534915--images.jpeg

Hi @adeleye ,
There are several things that you could possibly try:

  • Make sure that Unity is allowed through your Windows Defender Firewall
  • Enter “http://127.0.0.1” into the web browser. If it leads somewhere, it might mean that one of the ports might be blocked by other application which has to be closed
  • Disable your network adapter and try to open the project again
  • Install the newest Windows updates.
  • If the last step did not help, try disabling Windows Defender

i solved, i have to uninstall unity hub and unity, then i clean manually all the unity folders in the regedit, include Hkey_classes_root, reinstall hub and last unity version and now it´s working