Unity Editor Floating Error Bug on multi-axis position change

Hello!

Im stuck with a Unity bug (Video Example)

Something related to floating point error? On a video you can see that cube at pos 0,0,0 moving smoothly in any axis.
Then im place it at 500,500,500 and multi-directional move is become lagy.
After that on 2000,2000,2000 position, while i do move object along one axis - everything moving fine and smooth, but once i begin drag it in two directions - its become laggy.
At 4000,4000,4000 pos at the end of the video its become ridicilsly laggy, like its a snapping grid by 1 unit around, but working fine if you move object along one axis only.

To allocate error, im tried next steps:
• Using same project on different machine (Downloaded via UnityVersionControl) - no issues.
• Opened a different project with different unity version on same machine - no issues.
• Opened a fresh project on same unity version on same machine - issue remain.

So its make me clear that its something with Unity/Project files itself.

• Then deleted library folder and reimported whole project - didn’t worked.
• Then im reinstalled Unity version - 2019.4.40f1 - didn’t solved a issues.
• Deleted whole project and downloaded it again - issue still remain.

Is someone know how to solve this issue?
Do i need to delete whole project folder and download everything again?

2 Days ago everything was working fine, and moving objects in editor was smooth in any direction and position.

If someone experienced it too, would like to hear your resolution.
Thanks in advance!

After 2 days of research, im found what cause this issue.
If you setup a custom clipping plane near value around 0.001 - it will cause objects to move snappy/lagy