From the process debugger it is stuck in a loop but does not seem to be from a C# script. It is probably either editor or plugin code, is there any way to determine the source of this?
0000000142096914 FF 15 7E AD 3E 00 call qword ptr [__imp_WaitForSingleObject (0142481698h)]
000000014209691A 83 F8 FF cmp eax,0FFFFFFFFh
000000014209691D 74 26 je FMOD::OutputWASAPI::feederUpdate+0C5h (0142096945h)
000000014209691F 3D 02 01 00 00 cmp eax,102h
0000000142096924 75 09 jne FMOD::OutputWASAPI::feederUpdate+0AFh (014209692Fh)
0000000142096926 83 BF F0 05 00 00 03 cmp dword ptr [rdi+5F0h],3
000000014209692D 75 16 jne FMOD::OutputWASAPI::feederUpdate+0C5h (0142096945h)
We just upgraded our game from Unity 5.4.2p3 to 5.6.1p1 and are now seeing this every time we try to quit standalone builds of our game. The process appears to be stuck in an infinite loop in FMOD::callback() that keeps calling into the same disassembly referenced by marcV2g above. Here’s the full callstack that I am seeing:
Did you find any solution? I have same problem. It apperead after one single commit, which is nothing special. Some scirpts, one prefab and 2 metas. We are using 5.6.4p4 but I have tried 2017.1 and it is also freezing. But in my case its not always broken, I would say it is about 40% freezing. Strange thing is that even if i reverse this commit, it still freezes but about 5% of times, i think deleting library and other import files finally helps. It’s happening on all computers in company.