Unity Editor Freeze On Application.UpdateScene

Hey, i am facing a problem causing the editor to freeze on Application.UpdateScene after opening the project and move on it windows for sometime. i have to end task the editor and open it again. this start to happen without any reasonable reason as the project was working fine. i waked up next day open it then boom this problem start. i have tried many editor LTS versions still same issue. also tried to delete and re-import all project files still same. (note it happen without even clicking on play). i had the same problem with different project but i manage to fix it by reverting the scene file throw source control but i can’t fix it on this project.

i will go crazy cause of it and i am trying to fix this for 2 weeks now. kindly help me !!!

Editor Version : 2020.3…20 (LTS)

Version Control : Plastic SCM

Screenshot: Attached

Package Manager Logs : Attached

Editor Logs: Attached


7591423–941377–Editor.txt (18.2 KB)
7591423–941380–Editor-prev.txt (2 Bytes)
7591423–941383–upm.txt (799 Bytes)

if anyone face this on the future, i manage to fix the problem by debugging for some hours following this great guys steps :

anyway the cause was cinemachine dolly track specially CinemaMachineSmoothPath Script, i was using one waypoint as default value for waypoints, because i didn’t need to specify more
i have a script was assigning them on the runtime.
So the editor was looping for no reason before clicking on the play button causing it to freeze like above.

@Gregoryl i know it’s my mistake for not assigning more than one waypoint but if you can request to add some safety that doesn’t allow to specify only one waypoint on the editor you would save hundreds of lazy dudes who hate to work in weekend to debug things.