Unity Editor GUI acts strange after adding ECS

So after adding the ECS package to my Unity the editor when expecting an element that has components looks really odd.


Has anyone had this problem and know a way to fix it? it seems rather unbearable.

Hi! In general the better place to take this kind of question is probably the ECS forum, but basically this was a bug in the latest release of the entities package, that unfortunately got fixed right after the release was cut. You can fix it by adding the following line first thing inside of WrappedComponentDataDrawer.GetHeight()

property.isExpanded = true;