I’m getting a blank Unity editor upon startup (see image below). The window frame and menu bar is present and seems to be functional, but the entire internal region of the editor is all white. If I move the mouse over the central area, the mouse cursor changes in a way that indicates the UI elements are present, but just not rendered. The mouse changes to context sensitive shapes such as textbox input carat mouse or divider mover mouse. This is on Win7-64bit, all updated patches, latest AMD driver, version 4.1.2f1 of Unity. I’ve reinstalled Unity – doesn’t work. I’ve changed the window layout (which causes a rebuild of the unity window it seems since it looks like it redraws the whole window frame) – doesn’t work. I’ve reset the colors preferences – doesn’t work. Loading a test project or creating a new one on startup – doesn’t work. The other popup windows appear to be just fine. For example, the preferences popup, build settings popup, etc. It is almost like the Unity editor is forcing all UI elements within the main window frame to be forced to draw White on White. Strange.
That’s quite strange, try holding down alt when you are opening the editor to bring up the project wizard and see if you can open a project, that might knock some sense into it. Are you able to open the bug reporter ok? If you can please report this as a bug.
Holding down when starting the editor and then loading a project directly from the dialog box doesn’t fix the problem. Opening the bug reporter dialog box works fine and I already submitted a bug report through it (case #535636), but hadn’t gotten any response, so I posted my problem here to see if the community could also provide assistance. It seems that all the dialog boxes that I can launch from the menus appear without error – it is just the main editor window that is showing up all white. I posted the log file for the editor per your suggestion (see attached file – added “.txt” to it so it could be uploaded to the forum). I don’t see anything obviously wrong, but hope it helps.
I think I have the solution. The problem appears to be triggered by WindowFX (a UI tweak program that causes window creation to animate, along with a bunch of other settings to improve windows experience). If I turn off the window animation effect, Unity Editor displays correctly. Apparently, WindowFX injects a rapid series of window resize messages shortly after a window is created. In other programs, the affect is correct, but the Unity Editor might not be expecting (or possibly just ignoring) window resize messages during the startup of the Editor main window.
In any case, the Unity Editor is behaving correctly now.
Thanks for posting the solution, I’ve never seen WIndowFX before it looks awesome! Anyway back on track, could you reply to the bug report you sent and include that WindowsFX was causing the issue. Thanks.
Well, I have Stardock’s Windows FX, completely up to date (2018/06) and had exactly this issue. All dialog boxes (Preferences, Import, etc.) were blank, I couldn’t do anything, totally baffled until I stumbled across this thread. Switched off Windows FX, problem solved instantly. I would never have made the connection, I was sure it was a bug in Unity.