Unity Editor is blurred if Windows 10 if Scale and Layout is not 100%

It seems Unity Editor does not play nicely with Windows Scale and Layout feature. If you set it to anything other than 100%. Otherwise the GUI is blurred.

Was about to make my own thread about this but I’ll tack onto yours just in case we’re having the same issue.

Does it look like this?

Notice the gizmo in the upper right, the quality seems to only be funky in the scene window.
That’s using Windows 10 150% scaling (which I need because I use a TV as my primary monitor). Changing it down to 100% is only a little better, it is the same on either of my screens.

Seems like the same thing. I realised there is already a bug for this.

It’s if you have the DPI settings in windows at a different level. There is already a bug for this. With over 500 votes.

You can set it to 100% but then the Menus are really small on a large monitor.

It’s because the Unity editor is not DPI aware. Making it hard to use Unity Editor on large screens without squinting.

I haven’t checked if it affects the player as well.

I only realised it because I recently bought a new laptop with HD 1080p screen and the recommended DPI is 150%.