Seems like no matter what I tweak, I can’t get it to Play in the headset. I’ve tried removing/readding packages, deleting the project and starting over, changing from system default to SteamVR, checking my registry to make sure SteamVR path for the OpenXR json file is correct.
Screenshots of my config below. I’ve tried starting with SteamVR running (and not running) and it just stays in the SteamVR home.
I noticed other people have submitted Player.log so I’m uploading that also.
Other commercial games work through Steam when I launch them, yes.
Yes, SteamVR is set as OpenXR runtime. I confirmed in the registry.
The last question I’m actually not sure about. I read some things online that seemed like they were from older docs but couldn’t see anywhere in my player config in project settings to enable VR?
I have the same issue. Other PCVR games work through SteamVR and SteamVR is set as the OpenXR runtime. I’m able to make android builds that are picked up as VR when deployed to the headset. So I know the Unity scene is setup fine. The issue is with Unity’s connection to PCVR/SteamVR.
Same Issue here. I already posted on steamvr discussion page but got no answer. Encountered this issue some months ago where I created a Vr project on my laptop, switched to a desktop and was working correctly. Now I try to open the project on the desktop and whenever I launch game with unity, it make a try to launch the project but then nothing happens, but on my laptop is working without issue. I also tried to run it on a fresh windows 11 install and I am having same issue (my laptop is also windows 11).
I am using Htc Vive with steamvr and openXR in Unity.
EDIT: I found the problem. It is related to the package XR Interaction toolkit. On my laptop was working but after updating the package is not working anymore.
Hey there, can you give us info on the latest XRI Toolkit package version where this was still working and confirm it? With that info we can better root cause the regression