Unity Editor Performance Spikes - Profiler Window

Description:

  • Empty Project
  • Unity 2019.3.0f3
  • Editor not running smooth, generating spikes

Those are the spikes I’m seeing for an empty project with the profiler open (not in fullscreen at the time of measurement).

For a non empty project the profiler editor performance looks more like:

I know that profiling your game in the editor is not the way to go, but a smooth editor experience would really help to get a idea, if the game has performance problems. And the profiler creating pretty severe spikes every second is not great.

Repro Project with profiler data: Release Profiler Performance -Unity 2019.3.0f3 · JohannesDeml/EmptyUnity · GitHub

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Thank you for the feedback! Profiler Window performance is one of our next improvement targets in the area.

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